Vanilla Destruction IS nerfed!

Post » Thu Jan 30, 2014 2:05 pm

Here's why:

Say Bethesda added a Destruction Damage Encantment, similar to the other offensive skills (one-handed, two-handed, archery), that scaled the same. Meaning, you could have an enchantment on a piece of gear that adds up to 40% extra damage. That seems fair, right?

Well, I have a mod that adds such an enchantment. I have 3 pieces of gear that add +40% destruction damage each, plus all damage enhancing perks, of course. With still one 40% enchanting slot available, here are my flame damage numbers:

Flames = 26 DPS

Firebolt = 82 Damage

Fireball = 132 Damage

Fire Rune = 165 Damage

Incinerate = 198 Damage

Firestorm = 330 Damage

Flame Cloak and Wall of Flames are unchanged for some reason.

Two single cast Incinerates do nearly 400 damage (not even dual cast). These numbers are insane, especially if you have ANY cost reduction gear (I have one piece that reduces cost by 25%) and perks. I've been playing on master, and it only takes a couple of seconds to obliterate any enemy other than the hardest dragons with Deadly Dragons installed. The game is almost a joke! And I still have the option of increasing the damage by another 40%! If I do that I may have to crank her up to Legendary. That's how powerful destruction would be with such a simple enchant. It HAD to be nerfed somehow.

Not sure what do do with this information, but there ya go...

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Katie Samuel
 
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Post » Thu Jan 30, 2014 1:59 pm

Suppose Bethesda didn't add infinite poorly designed crafting buffs, Every melee, archery and destruction skill is on par with each other and consistent with every level up perk in the game. Instead of adding more stuff that disrupts the balance of the game how about taking off those that break the balance?

But maybe it was nerfed. Seeing as destruction is pretty much overpowered compared to the other melee skills in the game if you take into account only the character's skill and not his steroids.

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Kerri Lee
 
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Post » Thu Jan 30, 2014 5:19 pm

I can agree with that.

I just find it interesting that providing the same buff for destruction makes the game nearly laughable. While taking it out "gimps" it compared to the others.

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Jamie Lee
 
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Post » Thu Jan 30, 2014 8:29 pm

Bethesda does not know how to properly balance. Tell us something we don't know.

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Becky Palmer
 
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Post » Fri Jan 31, 2014 4:59 am

If you become a level 16 Laser Lotus you can actually see the color blurple.

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Emily Jones
 
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Post » Thu Jan 30, 2014 8:29 pm

Interesting...

Did you know that Otar the Mad once gave a 2 hour speech on Khajiit anatomy? Of course, the core subject only entailed the first 5 minutes of the speech. The rest of the 2 hours had him spewing random incoherent sentences and funny noises...

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DarkGypsy
 
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Post » Fri Jan 31, 2014 12:52 am

I actually think that they did a good job balancing the game. The example Day-Man gives is a good example of that. But the thing that baffles me is the stupid decisions they made to destroy that. Mainly the steroids and legendary damage setting as a consequence of those.

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Invasion's
 
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Post » Thu Jan 30, 2014 4:21 pm

I get the impression that when Beth was testing the potency of magic, they did so with infinite magic. Or they just relied completely on cost reduction and then called it a day.

The player's magic consumption and regeneration relative to NPCs is absolutely atrocious.

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Danny Blight
 
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Post » Thu Jan 30, 2014 9:40 pm

http://www.gamesas.com/topic/1484677-does-magic-need-to-be-buffed-in-future-tes-games/?p=23267660

And plus, you also have to take into account that melee combat is quite balanced if you cut out Alchemy, Enchanting, and perhaps even Sneak.

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OTTO
 
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Post » Thu Jan 30, 2014 7:06 pm

Is it really? With Magicka regen replacing willpower and the player having the option to level up magicka as they please, you barely notice the consumption at later levels. Hell, currently my character is level 30 with 330 magicka rockin' cultist robe, adept hood, gloves with 21 magicka enchant, boots with 10% stamina regen enchant and a ring of 40% magicka regen (with the robes stacks to 115% regen) destruction and alteration and I barely notice it. Even in combat with the regen penalty. Mostly because you can 100% regen and even more with the scrolls, perks, potions. Of course I got my fondue and potions ready just in case. And is it really noticeable for summoning stuff like you like to do?

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Captian Caveman
 
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Post » Thu Jan 30, 2014 2:14 pm

Magic doesn't need to be buffed, it just needs to scale properly in terms of it's spell cost in comparasion to enemy HP's. An Incinerate costs way too much magicka for what it does and with enemies like Dragons having over 3000 HP's. That's almost 100 Fireballs and you won't have the magicka for those unless you have 100 magic potions or Spell reduce cost at 100 but that defeats the purpose of proper magic.

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Misty lt
 
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Post » Thu Jan 30, 2014 10:48 pm

Either we mages should scale or npc mages be nerfed...
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Mariana
 
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