New Character Concept: Khajiit Brawler vs Orc Shield Brawler

Post » Fri Jan 31, 2014 1:21 pm

Trying to decide between two character concepts. I've fiddled with both before, but none ever really stuck due to the nature of one-handed combat. However, I think I have that nailed down with a couple of self-made mods, so here goes:

1.

Khajiit Brawler

- Heavy Armor

- Two-handed (mod creates special "two-handed" unarmed item for simple, fast dual attacks.

- Sneak (obviously perked to make Heavy Armor weightless (or Steed Stone)

- Suggestions to really flesh out the character?

- Character Concept:

http://i126.photobucket.com/albums/p117/arkanSTFU/sabretooth1_zpseeb3a92e.jpg

http://i126.photobucket.com/albums/p117/arkanSTFU/sabretooth2_zpsc3532133.jpg

As you can see, he uses the ancient Nord armor because...well, because him looks totally boss (yeah, I just said that)

2.

Orc Shield Brawler

- Similar to Khajiit brawler, only uses one hand unarmed and a shield

- Heavy Armor

- Block

- One handed (mod creates special one-handed weapon to act as unarmed while leveling one-handed skill)

- Suggestions to really flesh out the character?

http://i126.photobucket.com/albums/p117/arkanSTFU/gromnir1_zps31920345.jpg

http://i126.photobucket.com/albums/p117/arkanSTFU/gromnir2_zpsabf93b3f.jpg

Wearing Orcish armor plus a custom shield, Not sure if they're the best fit together, but I'd like to keep the shield. Open to suggestions for other armor combos.

Mods are, of course, in play.

Each of these styles (One-handed and Two-handed) has three separate "stances" that are associated with each weapon type: sword/greatsword, mace/warhammer, war axe/battleaxe. Such that they utilize the respective perks to allow for different unarmed fighting styles: Piercing strike (ignore armor), Critical Stance (critical chance), and Savage Strike (bleed damage).

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Breautiful
 
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Post » Sat Feb 01, 2014 1:53 am

As an aside, I can put these on the Nexus if anyone is interested.

By these, I mean the associated "Unarmed" components.

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Da Missz
 
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