Problem with blurred custom textures

Post » Mon Feb 03, 2014 11:15 pm

Hi

I'm trying to use in SCK my own, custom made textures for my new worldspace mod. I'm going to build a big continent with huge,rocky desert inside. I tried to do my own "red rocks" 1024 and 512 versions textures according to some tutorials -I've made difuse.dds and normal map_n.dds, imported it to SCK (added new texture and landscape),then added those textures to some mountain cliff model (new ID form of course).

And it works, in SCK it looks good. But when I cow into my world in the game,thereis a problem:

from distant it looks good:

http://pl.tinypic.com/view.php?pic=16nsdj&s=8#.Uu-Pc_tRe9s

but when I approach to these rocks, or jump on them they look awful, like 256 or lower resolution textures;?

where is the problem?

should I make higher resolution textures?

or maybe it's problem with weak normal map for texture ?

http://pl.tinypic.com/view.php?pic=34sgpiv&s=8#.Uu-PL_tRe9s

Thanks for any advice how to solve it

User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Tue Feb 04, 2014 6:04 am

Ok, set me straight if I'm wrong but I suppoose it's connected with normalmap .dds

I made some test and use for the same 512 texture diffrent normalmaps from borrowqed from other rock, texture modders resources mods- and now the look beter, not so blurry but stil not beautiful...

Now I must have some more tests- wth anoter, 2 k and 4k textures and different normalmaps combinations

User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am


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