[REL] Grandmaster of Hlaalu 1.3

Post » Tue Feb 04, 2014 9:25 pm

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The Elder Scrolls III

MORROWIND:

Grandmaster of Hlaalu

Version 1.3

by Lady Galadriel

Release date: 2-8-2006

**Note: Tribunal and Bloodmoon are required for this mod.

Better Bodies is also required for the Grandmaster's Robe.

Book Rotate and Weapons Rotate are required for the library

and weapons racks.

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Index:

1. Installation

2. Description

3. Save Games

4. Known Issues/Conflicts

5. Revisions

6. Credits

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1. INSTALLING THE PLUGIN

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For people using this mod for the first time:

1- Place all the files into your Morrowind\Data Files folder.

If asks to overwrite, choose "Yes".

2- Activate it from the Morrowind Launcher.

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2. Description

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**Note: In order for the new quest to trigger, you must have the stage 3 stronghold, and

you must be Grandmaster of House Hlaalu. Once both of those conditions are satisfied,

simply sleep or do whatever you want for a few days, until an NPC shows up at your

stronghold to warn you of an attack on the Shurdan-Raplay Egg Mine. I also recommend

that you be finished with the main quest before you do these quests, since one of the mines associated with the quest House Hlaalu: Redoran Ally is in the Red Mountain Region.

 

This mod adds onto the Hlaalu stronghold at all stages of construction, and also adds a

4th construction stage (with accompanying quest). There are also extra quests to get a

companion-friendly teleport ring, find new mines (one being an new mining colony), and

one to rid House Hlaalu of the Camonna Tong influence. This mod also includes (with

the stage 4 additions) fast travel by boat to Balmora, Ebonheart, and Suran (there is

no boat service in Suran until a later quest).

The original Rethan Manor interior has been heavily modified, and now includes

an enlarged dining area, as well as a library (which includes, a librarian who

sells/buys books and coffee, and a guild guide teleport system to various bookshops

and libraries. see the inclosed diagram for more information), Livingroom & Personell

Bedroom, alchemy room (with two extra large closets for potions and ingredients),

armor storage room, armory/display room, and a training room with functional practice

dummies.

Additional buildings added include the West Tower, which contains a small barracks

as well as the entrance to the dungeon, two shacks for the miners outside the

Shurdan-Raplay Egg Mine, a better Vassir-Didanat Ebony Mine (which you can mine

from, unless you sell the rights),a manor for the ebony miners, a gate tower, two new

houses, a smithy, a tavern, a new guard tower by the boat dock, and a new shop.

Fjorgier, the companion you get during the stage three construction, was modified a bit,

to make him a slightly more proper companion. He now warps (script based on

Grumpy's Companion Project v1.3) and has companion share. He is also now classed as

a guard. Fjorgier also has a full set of Dragonscale Armor that is from DracoDraKonis's

mod Full Dragonscale Armor.

This mod also includes "Ithilien87's" Hlaalu Rank Adjust, which enables you to become a

councillor where You can even talk to your subjects about local concerns when you reach

the appropriate rank., and also features a new "Yellow Register of Hlaalu" which lists all

senior members from the rank of Kinsman upwards, including the player, which is

updated as you gain standing in the House. Just see the Grand Hlaalu Scribe in Hlaalu

Records, Vivec. Now there is a proper structure to House Hlaalu, with actual governers

for Suran and Gnaar Mok, not just Caldera. The Treasury actually has a master now,

and the Hlaalu quest givers have an official title.

At stage three of construction, Gry Morningdew, your 'second in command' will appear

inside the front door of your stronghold. I changed her name to Arawen since it's more

like a Bosmer name, and I like it better. Ask her about 'managing your stronghold' twice,

she then tells you about making profits off of the eggmine. Then go to the Vassir-Didanat

Cave, you'll get a journal entry. To get to the Vassir-Didanat Cave, go over the swinging

bridge, then cross the path and then walk over the ridge. Look for two rock spires. The

cave door is between them. Or you can have Arawen teleport you there, then look behind

the mining shacks toward the mountain, and the cave door is between the two rock spires.

While you're in the cave, kill the two atronachs. Ask Gry Morningdew about 'managing

your stronghold' again and begin operating from that mine too (the ebony miners appear

at stage 4 construction). Note: You own the ebony mine if you already sold the rights to it.

After the House Hlaalu: Stronghold Expansion is completed, you can also start on a

main quest and a series of small quests to rid House Hlaalu of the Camonna Tong

influence. Those quests can be started by talking to the Barkeep and the Redguard

savant who are both in your tavern which you get after Stage four of Stronghold

Expansion is completed.

This mod also features new mines that are acquired by House Hlaalu, Massama Cave

which is in the Grazelands Region, and Mausur Caverns, which is in the Red Mountain

Region. Both of the mines have associated quests.

House Hlaalu does discover a new mining colony in this mod. The first time you go

there, you have to swim or walk on water. There is Boat service in Suran during the

second stage of the mine. The shipmaster at Suran will take you to the mining colony

(Zaffara Bay), and to your stronghold.

During the quests when Crassius sends you to deal with the rival strongholds, you can

acquire unique artifacts that the rivals are holding, and they could be used against you

as well, when both quests are completed, Crassius awards you with the

Hlaalu Ancestral Bow, a unique bow with a special enchantment which benefits

House Hlaalu.

 

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3. Save Games

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This plugin should not invalidate your old saved games. If you remove the

plugin from a game already in progress, you will have to click through

all those error messages. However, you should be able to continue on afterward.

**Note: As a rule, you should backup all your saves before using this or any

other plugin, as a precaution against any strange error you might encounter.

 

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4. Known Issues/Conflicts

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Grandmaster of Hlaalu will conflict with the following:

- Indarys Unleashed (landscape, object placement)

- New Rethan Manor

- Sailable Rivers (or whatever the name is - landscape)

- Join all houses

- Rethan Manor Enhanched

- Rethan Expansion

- Suran Expanded (Boat placement; Suran Expanded and this mod both have

boats that are in the same place)

In addition to the above, any mod that changes landscape at or close to

the Odai Plateau, or that makes changes to the Rethan Manor interior or

to the "Odai Plateau" exterior cell may conflict.

Other known issues:

- Practice dummies - sometimes the spacebar reset feature doesn't want to work

I have found that hitting the dummy a few more times generally corrects this.

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5. Revisions

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Version 1.1

- Added a chest of Books to the library, which contains all the

books that are in a set. I also took out the three tall

bookcases in the front of the library to display your armor on

armor manniquins (armor manniquins are not added to library)

- Changed the class of the Library guides from Guild Guide to mages

as it was confusing.

- Changed the name of the second in command right inside your manor

To Arawen, since it sounds more like a wood elf. She also will

Teleport you to the Ascadian Isles which is in proximity to the

Eggmine and Ebony Mine.

- Added better dialogue on the Odai Plateau and Rethan Manor. I

also added some unique dialogue to Sernsi Drelas, the

pawnbroker who lives across the way from you, and Uvren Tures,

the Monk who lives in the upper unit next to you.

- Added to the anti Camonna Tong quests a quest which is a continuation

of Ilmeni Dren's last Twin Lamps quest concerning the note that Hides-

His-Foot mentions. It changes the Dren Plantation after it is finished.

- Added a new Governor of Caldera after Odral Helvi is arrested. The

new one will appear after the Shipment of Ebony quest is finished.

- Added Rilia Hleru to the Grand Council Chambers in Ebonheart. I

added her in case I decide to use her if I do an update.

- Added both Rilia Hleru and the new governor of Caldera to The

Yellow Registry and gave them titles.

- Changed the interior of the Grandmaster's Manor at the Zaffara Bay

Mining Colony to make it look more like a homey feel (I added two

fireplaces and a canopy bed).

- Fixed the script so that The Yellow Registry will appear in the other

places after you distribute it to the senior Hlaalu members.

- Made the beds where the Hlaalu questgivers are, have the owner as

Great House Hlaalu instead of the individuals so you can rest in the

beds.

- Gave Fjorgeir, the guard that you hire from the fighters guild, the rank

of Swordsman of the Fighters Guild.

Version 1.2

- Dondos Driler gives the player the book House Hlaalu Stronghold Plans

when the stronghold quest starts.

- Adds unique weapons to the house rivals, plus one you gets upon completion

of both quests.

- The dining table at Rethan Manor is set with a imperial silverwear serving set.

- Arawen is now your scribe.

- A table with three books is in front of Arawen, as well as a quill, inkwell, and a

candle.

- A bar is added by the wall behind the dining area that has a Bread Basket and a

Blue Pot, and they both have food items in them.

- Replaced the textures in the armor mannequins, and Lira Uvari, the merchant by

the docks of Rethan manor now sells armor mannequins.

- It is NOM compaitble

- Arawen will Teleport you to Ald Velothi

- Adds new Shipmasters to Vivec Foreign Quarter, Ald Velothi, and The Dren Plantation at Stage 4 of the Stronghold.

 

Version 1.3

- A underground Display Room with two guards is.

- Miners are added to the Vassir - Didanat Mine if you find it and don't sell the rights, as

well as two quests from Piquefjord LaVey, the mine head.

- The new governor of Caldera, Vilvan Andrethi, gives you a quest to get House Redoran to quit "meddling" in the affairs of the mine, as well as uncover corruption that was going on while Odral Helvi was governor.

- You get the option of getting Banden Indarys as an ally by finding a mine for House Redoran, which is Mausur Caverns in Red Mountain.

- Arawen will Now Teleport you to Caldera.

- A Wine Rack was added near the dining table which has Hlaalu Wine, a new Drink Potion.

- New Drinks were added, These are sold by the barkeep in the Golden River, and some appear in your Manor

- A Kitchen was added, at Stage 3, and the cook will give out his New Food items that were added when you ask him about "Special Dishes." Fadril Andas, the Publican at The Golden River would sell the new food items as well.

- At Stage Tree completion, an Enchanter, and living area with a healer appear off the underground display area.

- You now have a maid at stage three that will give you food, Scuttle and Crab Pie, and drink Hlaalu Wine

- You now get the Grandmaster's Signet Ring which has a great echantment, plus it will Teleport you to four different locations.

- Rethan Manor now has a "jewelry" box with a Rethan Sanctuary Ring, and a "misc" box for keys and stuff.

 

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6. Credits

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A very sincere thank you to:

Dongle - for the well mesh from his water mesh resource, and the display cases, Imperial Gate.

Grumpy - for his companion script (v1.3 script used for Fjorgier)

Silas Gnom - For Gry Morningdew, and the Hlaalu Stronghold Profit, that enables you to collect profits on your eggmine, and Vassir-Didanat ebony mine (that is if you didn't sell the rights)

Dorfmann - For the other two mining shacks, and the Vassir-Didanat Manor.

Baratheon79 - For the mod BAR_RethanExpansion_v2.2, that I used most of in making this great mod.

Arjan (Lord Gildor) - For the large Library on the second floor landing, and the livingroom with the fireplace

and the bedroom for your retainers.

Neoptolemus - For the script that I used for the NPC's to randomly appear and disappear in the tavern, and in the shop.

Timoty95 - For the model of the Zaffara Bay mine that he made for me to use in my mod.

Leeloo - For her models for the Grandmaster's Robe (Both male and female)

And last but not least....

Ithilien87 - my accomplice for his help in making this great mod. I hope you all enjoy it.

Lord Gildor - For helping me out with the Zaffara Bay part of the mod.

Midgetalien, PC_Gamer, and Lukett - For Beta Testeing this mod

And of course to everyone at the official forum and on The Elder Scrolls Forums

who has contributed feedback as I was creating this mod. You know who you are.

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Feel free to let me know what you think of this mod.

If you want to send me feedback on this mod, you can send PM me or

find one of my forums at the elderscrolls forum site. I'm Cordelia on

the forum site.

This mod may be posted on other sites, provided that the site owner contacts

me for permission or I send it to him/her, and I am credited as the mod author.

Enjoy this great mod.

 

 

The Mod can be downloaded here

Morrowind Modding History

http://mw.modhistory.com/download--15188

The Nexus

http://www.nexusmods.com/morrowind/mods/43029/

User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Wed Feb 05, 2014 4:53 am

Nice one, Cordelia :thumbsup:

Does 1.3 address the issues in EnderAndrew's unofficial 1.2 patch?
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Tue Feb 04, 2014 11:37 pm

Note these are from a quick trip to the CS - so I can't comment much on the rest of the mod:

- the enchantments on some of the items are completely broken

Spoiler
the Telvanni staff and Redoran sword shock damage is 5400 to 7800 - was it really supposed to last 120 seconds? Also, the staff's fortify effects have no duration which means they don't do anything.

- the display room could use some more work - changing the lighting values for the cell, adding some rugs & tapestries, perhaps less style mixing when it comes to furniture. As it is, the place looks rather empty and the default light makes it rather bright.

User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am


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