How do I load the DLCs in the creation kit?

Post » Tue Feb 04, 2014 10:15 pm

I try to load the DLCs but I get thishttp://i3.minus.com/jcti6BX8p5HZR.bmp

what do I need to do to get the DLCs working in the creation kit?

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lauraa
 
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Post » Wed Feb 05, 2014 6:58 am

SkyrimEditor.init:

Uh, I didn't have heartfire, but you can add it the same way.

[Archive]SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - Voicesixtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Skyrim - Dawnguard.bsa, Skyrim - Dragonborn.bsaSResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - Voicesixtra.bsa,  Skyrim - Dawnguard.bsa, Skyrim - Dragonborn.bsaSResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa
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K J S
 
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Post » Wed Feb 05, 2014 2:05 am

but what do I need to do.

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Becky Cox
 
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Post » Wed Feb 05, 2014 12:40 pm

Edit the Skyrim Editor INI file and add the lines like show above. If you have Hearthfire, you need to add that information also.

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Joanne Crump
 
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Post » Tue Feb 04, 2014 11:50 pm

should I just copy and paste everything in that box into the Skyrimeditor.ini? does it need to be added to the top, bottom or anywhere?

I do have hearthfire but how do I add the hearthfire stuff to it.

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Benji
 
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Post » Tue Feb 04, 2014 11:54 pm

Leave the Skyrim - off the start of Dragonborn.bsa and Dawnguard.bsa.

Those .bsa files are just named Dragonborn.bsa and Dawnguard.bsa, unlike the rest (except Update.bsa and the HighResTexture packs)

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Melis Hristina
 
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Post » Wed Feb 05, 2014 9:50 am

I still don't know what I'm doing. :(

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megan gleeson
 
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Post » Wed Feb 05, 2014 10:52 am

Open the file in Notepad and look for the [Archive] section

Delete all the the text in the [Archive] section and past in the highlighted text underneath [Archive]

[Archive]
bInvalidateOlderFiles=1
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - Voicesixtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - Voicesixtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa,
Dawnguard.bsa, Dragonborn.bsa

** You can add Heathfires. bsa to the end of SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa if you want so that it will read -

SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa, Heathfires.bsa

.

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Fanny Rouyé
 
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Post » Wed Feb 05, 2014 10:07 am

ok thanks :)

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Schel[Anne]FTL
 
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Post » Wed Feb 05, 2014 5:50 am

Refresh page and read it again...I made an edit.

The CK doesnt use the HD Texture packs.

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victoria johnstone
 
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Post » Wed Feb 05, 2014 8:23 am

Done.

thank you.

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Mr.Broom30
 
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Post » Wed Feb 05, 2014 1:19 am

It's working. thank you.

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Rudi Carter
 
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Post » Wed Feb 05, 2014 2:15 am

I should warn you that the CK will not allow more than 3 master files for an esp. This generally leaves you with Skyrim.esm, Update.esm and any one of the other DLCs.

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Luis Longoria
 
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Post » Wed Feb 05, 2014 4:33 am

I put the Skyrim - there on the other one for completion sake.

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:)Colleenn
 
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Post » Tue Feb 04, 2014 10:24 pm

I already know that :)
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jadie kell
 
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