Suggestions from Me. Thanks!

Post » Wed Feb 05, 2014 7:17 pm

Afternoon, Let me introduce myself, I commonly game under the IGN dragonzero39, and have been a huge gamer and MMO-RPG fan since I was young, of course starting on Runescape, and hitting about every RPG between here and there. I see potential in Elder Scrolls, and as such I wanted to offer my limited and unprofessional advice on some things I really hope to see in ESO, and hope that I'll get to see some of them in the game.
1) Guild VS Guild - Before you jump to the idea, well of course you can fight other guilds, just go to their alliances territory and fight them; that's not really what I mean. Let's say you have a guild, and your guild has a bone to pick with another guild, but they're from the same alliance. In most MMO's, TOO BAD, You can't engage or challenge other guilds of the same faction, unless maybe you're lucky enough to get placed against them in a que'd war-zone. I hope to see the opportunity to bring my guild against other guilds, in the world through a challenge system.
2) Useful personal space - In every RPG, you need a space of your own, a place to called home. Many MMO's have come up with their own renditions of this, and I'm sure that ESO already has great plans for personal regions or areas that players can go and customize to their liking. I hope to really see the usage of personal spaces such as these, expanded. I hope to be able to host parties in my area, guild meetings, weddings, crafting, training, and mounting my prizes from exploration.
3) Extended dungeons - This is fairly self explanatory, and also something I imagine is already implemented. The average MMORPG max level dungeon, can be solved in about one to two hours. I hope I get the opportunity to take a Saturday, schedule it with friends, and run a dungeon that takes over 5 hours of deep intelligence, combat, puzzle solving, traps, and bosses. The self-reward feeling from overcoming such a challenging feat is a reward in itself.
4) Humor - Every game needs a sense of humor. I hope that I'll get a chance to prank my friends with funny items, potions, poppers, and pranks. As much as I hope that humors items are abundant and easy to use, I also understand it may be difficult because players won't want to be the target of humorous item abuse.
5) Weapon Customization - It's important in a game for a player to be able to define themselves. I've seen the character advancement videos, and I'm really excited for how I'll be able to really make my character into my own. I would also hope though, to be able to truly define my armor as it's own as well. Dyes and sockets, renaming items possibly for their deeds in the world, and weapon customization as well. From the colors of parts of a blade, to the deep texture of the top of a war hammer. I really hope I'll get to see character customization blow every other MMO out of the water by a mile.
6) Dreams - This is a cool idea I had. To my knowledge it'd be a fairly original concept. When players rest in taverns, or homes, or wherever players will be resting; grant them a slim slim chance to see a dream of something, maybe something coming, or an area they haven't explored, or a buried treasure somewhere far off, that they may be able to find. I personally think that it would be a fun little add on.
7) Natural Disasters - Another fun idea, that I think would bring excitement to exploration. Allow for natural disasters such as earthquakes to tear small parts of a land area, requiring players to find a way over it, or trees fall, so players have to find a way to get through the obstacle. They could be random, trigger when players are near on a rare percentile chance.
8) Hunger - This aspect of characters is probably already decided, but I'd thought I'd throw my 2 cents out, maybe someone will peak an idea from it. Hunger in games, especially MMO's is a controversy; however, I feel it would require players to put some focus into survival aspects of the game, and preparation for long dungeons or travel. Maybe not cause death by hunger or thirst, but stacking stats loss could be an exciting survival aspect.
9) In Game Chat - When placed in a party for a dungeon or playing with friends, it would be cool if your Microphone was linked into the game, allowing you to talk with your guild, online friends, or party members while in game; this is more for computer than xbox or ps, so that players aren't running Skype, TS, or Raidcalls in the background.
10) In Game Jukebox - Let's say you visit City A, and City A has the coolest soundtrack playing while your exploring it, well once you've explored the area, you unlock the soundtrack. That way, when you go to City B, and it has an annoying soundtrack, you can go to your in game jukebox and switch to the City A soundtrack.
I really hope one of these sparks an interest or idea that gets implemented. Thanks for taking the time to read it all.
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Mr. Ray
 
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Post » Wed Feb 05, 2014 11:02 am

interesting read

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Alexandra walker
 
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