Possible to get XNAM - Actor Effect with Function?

Post » Fri Apr 30, 2010 4:00 am

Hi,
i have a problem with detecting / distinguishing different water effects. My targets are water, placable water and water activators. I want to distinguish between the effects waterheal1purified, waterheal2good, waterheal3average, waterheal4bad and waterheal5terrible. Is there a function for this in the G.E.C.K.?

regards,
Mr. J
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Budgie
 
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Post » Fri Apr 30, 2010 7:53 am

IsSpellTarget?
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Ownie Zuliana
 
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Post » Thu Apr 29, 2010 8:16 pm

The water surface is the spell target?

regards,
Mr. J
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Taylah Illies
 
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Post » Thu Apr 29, 2010 7:40 pm

Ah, I thought you meant when those effects were on the player.
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Alexx Peace
 
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Post » Fri Apr 30, 2010 7:37 am

No, sorry, i want to check which spell effect the water source has to make different things depending on which spell the source has.

regards,
Mr. J
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Soku Nyorah
 
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Post » Fri Apr 30, 2010 8:47 am

Is it possible to use the HasMagicEffect function for this?

regards,
Mr. J
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Jay Baby
 
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Post » Fri Apr 30, 2010 12:38 am

No, it runs on an actor.
Also your name is already shown to the left of your post, there's no need to write it a second time.
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Betsy Humpledink
 
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Post » Fri Apr 30, 2010 9:48 am

*sigh*
Then i have to do it much less elegant.
Is it possible to create a menu with multiple choices through a script?
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brandon frier
 
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Post » Fri Apr 30, 2010 4:28 am

There's several articles on it on the GECK wiki, although Cipscis http://www.cipscis.com/fallout/tutorials/menu.aspx
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Glu Glu
 
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Post » Fri Apr 30, 2010 11:12 am

Ah, nice, thanks.
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Wanda Maximoff
 
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