How to play a new animation after dialogue?

Post » Thu Feb 06, 2014 10:36 pm

First let me say I know nothing of Papyrus scripting or adding animations. I've been using the FNIS manual and the CK wiki, to make heads or tails of this. But how do I get a new animation to play after initiating dialogue? I have followed the FNIS manual on how to add the animation to the behavior file. But I don't know how to add it to the ck or make it fire after dialogue.

I tried adding this script fragment to the end part of the dialogue.

akSpeaker.SendAnimationEvent ("kiss")
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Charlotte X
 
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