First let me say I know nothing of Papyrus scripting or adding animations. I've been using the FNIS manual and the CK wiki, to make heads or tails of this. But how do I get a new animation to play after initiating dialogue? I have followed the FNIS manual on how to add the animation to the behavior file. But I don't know how to add it to the ck or make it fire after dialogue.
I tried adding this script fragment to the end part of the dialogue.
akSpeaker.SendAnimationEvent ("kiss")