It looks like all your profession active abilities share slots with your weapon active abilities or guild abilities etc.
The problem I see with this is that when you swap weapons, suddenly some of your already limited slots are no longer an option to use. What is it that you get in ESO? Potion slot plus 5 skill slots plus an ultimate slot? So if you choose to slot a weapon ability like a charge or gap closer, then when you switch your weapon to a ranged or healing option, you now effectively only have 4 skill slots right?
I am just concerned that this system could be better. Take for example Guild Wars 2, which features a similar skill selection system for utility and elite skills. However, when you swap weapons in GW2, you get a new bar of weapon skills, none of the skills on your bar are blanked out. Your weapon skills never have to compete with class skills for a slot, which means you will always be able to use all the skills on your bars, even while switching between weapons.
Now the big difference here is that you can choose what weapon skills to use, which is cool. However it still seems very limiting to me that you have to slot weapon specific skills in with your class/guild skills, and not be able to use them at all when swapping weapons.
I would suggest maybe reserving 1 or 2 slots for just weapon skills, and those slots would change skills when you change weapons. So for example you would have 1 potion slot, 2 weapon slots, 4 class/guild slots, and 1 ultimate. You could slot a sword skill in the weapon slot, then when you swap weapons, instead of just locking out that slot, it would be a new open slot that you could put bow skills in if you use a bow on swap.
Just something I was thinking about.