Is there a hardcoe, full looting pvppk server?

Post » Fri Feb 07, 2014 6:08 am

Is there a hardcoe, full looting pvp/pk server with the following ruleset:

- Kill players anytime, anywhere except for most towns (safe zone) protected by high level guards.

- Steal/Pickpocket from players inside of town or outside of town.

- If you kill a player outside of town you turn into a bandit and can't enter cities.

- Once you kill a player you can take all their items, gold, loot they had on their body.

In other words I want chaos, a brutal online world that brings out the worst in humanity. I want immersion. The main foundation of Skyrim is killing, looting and STEALING if you are a bandit or thief. If you can't do these things to other players then there is no difference between Skyrim & Elder Scrolls Online.

Now that Elder Scrolls is Online that should mean we can kill players, steal from players, kill and loot them, etc.

Bethesda please give us one or two servers with the above ruleset. It's been too long since I played a real MMO (Ultima Online, Darkfall, Shadowbane).

Luzarius

User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Fri Feb 07, 2014 6:42 am

No, there is not a server for that. There is Cyrodiil for PvP as it has been described for months.

User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Fri Feb 07, 2014 2:12 pm

There are two servers, megaserver tech as they've been going on about forever if you'd been following this game. And pvp only in Cyrodiil, no ffa no loot drops.

User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Fri Feb 07, 2014 4:42 pm

No. There is not.

They are using a megaserver.

https://help.elderscrollsonline.com/app/answers/list/kw/megaserver/sno/1/search/1/session/L3RpbWUvMTM5MTczNDE2Ny9zaWQvMTJVQ0toTWw%3D

User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Fri Feb 07, 2014 10:20 am

I dont see how you can balance that with the fact that gear will be, if not difficult, time consuming on its own.

The only way to balance a game like what you want is pretty much the way a shooter would, either in rounds, or with extremely pathetic easy acess to gear, which would no way be a RPG.

While its realistic, who would pay to get ganked and having to start every day again? I wouldn't, I like difficulty, but..... I like difficulty not impossibility.

User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Fri Feb 07, 2014 5:30 am

I enjoy oppen pvp but need rules, i have try open pvp game without restriction or rules (téra,age of conan) and it was all but funny.
Rules from Warhammer online was thé best i havé seen in an open pvp world,player havé pvp zone where anyone CAN kill other freely and in other often for pve, plyer need to accept to fight simply by targeting their opponent and activating a skill on him.hl player cant fight in low level pvp zone or they take reward of coward (changed in chicken with 10 life points) ,in pve same system.
Immersion was there and u could go from pvp to pve without any wall it was natural.
Giving player total control in open pvp is idiot.
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Fri Feb 07, 2014 10:29 am

Oh so it's all instanced, not a real virtual world, *sigh*. Thanks for that link. This is no different than what guild wars 2 did and many other mmos that failed before that.

IMO they should have a ton of different servers, each server can house say 5000 players. This way you'll see the same players in and around town which slowly turns into a player community. You'll eventually see the same guilds over and over again and if there is a dispute you can war them or they can war you (as long as your clan accepts).

Man sometimes I wish I never played Ultima Online back in the day. Once you experience the thrill of killing a player and taking all their items, you'll never be able to enjoy a carebear mmo like WOW or other WOW clones. No offense intended by the word carebear but I'm speaking honestly.

Anyways thanks for the responses. This looks like another WOW clone to me, no offense intended but it's true.

User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Fri Feb 07, 2014 8:39 pm

Who cares if it shares similarities to WoW? That game was hugely successful for more reasons than people give it credit.

Sure it has some flaws, but that needs to be expected from a game that charted so much unknown territory.

Just because a game takes some elements from a successful game and attempts to iron out some of the known bugs, does not make it a "clone".

The idea of a megaserver is to avoid winding up on a separate server from all of your friends, which is exactly the kind of problem a game with "a ton of different servers" would create.

Simply putting a set number of people stuck together on a small server does not automatically result in friendships either.

User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Fri Feb 07, 2014 10:29 am

This game is an Elder Scrolls game, it's not about warring clans/guilds, we already have factions which serve that purpose. What you propose in Ultima Online is something which has never been done since. That was a pure sandbox MMO. Did you notice there were no quests in UO?

And yes even though I enjoyed the fact that in Ultima Online you were never safe and had to devise different tactics just to survive and protect your stuff from murderers, thieves and pickpockets...role players and weak non PvP players eventually left in disgust. I had a guild in UO and remember sme members just leaving the game after getting ganked and losing everything once too many times. Do I want to go back to that? No thanks.

Seriously though, people who enjoyed ganking in UO were complete and utter sociopaths.

Who are you though anyway? Long shot...did you go by the name "Desperado" in Ultima Online...?

User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Fri Feb 07, 2014 8:59 pm

Exactly, *evil laugh*. Now you see why I want the above ruleset. You'll eventually have players as enemies not friends and the real MMO RPG experience can begin.

As for friends ending up on different servers, there is an invention called a "cellphone", you dial your friends "phone number" and ask "What server shiould we play on" and he/she responds with the server name, a very complicated process I know, fortunately the megaservers alleviate the need to call your friends with that cellphone to find out which server one should play on.

User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Fri Feb 07, 2014 4:41 am

Basically what you're saying is that a player is "outside" the conflict presented in the game via NPCs. If the player is an outsider and can't take on a true role then there is no RPG to speak of.

Role Examples:

- Player Bandit: Robs/kills player for loot.

- Player Imperial: Loyal to imperial and does not kill fellow imperials or player citizens of the empire.

- Player Stormcloak: Loyal to the storm cloaks and does not kill fellow stormcloaks, nords, etc.

imagine a group of imperial players and stormcloak players banding together to fight against a bandit uprising (of players).

If you don't think that is fun, then what you have is a WOW clone.

That is why I'm asking for a separate server, there are at least 15,000 other players like me who want that UO old school kind of server.

I understand that some people don't want to deal with pk'ers who rob them of their loot which is why ESO will have predominantly carebear servers for people who want to play Skyrim with a chat room.

User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Fri Feb 07, 2014 6:05 pm

Unfortunately, since the cellphones wide adoption roughly 15 years ago, they have not achieved time travel. This is the only feature a cell phone could offer to deal with the problem of people learning after the fact that a friend plays the same MMO, or when meeting a new person who plays only to find out they are on a different server.

User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Fri Feb 07, 2014 7:26 pm

15,000 sociopaths are not going to sustain an entire MMO.

There are significant changes required to make a system like that work, not to mention the money involved in running an entirely separate server.

All to satisfy the demands of an insignificant minority of players.

User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Fri Feb 07, 2014 5:47 pm

Yeah I'd join you on the server. Didn't answer my question lol...were you "Desperado" from UO? I've been looking for him for years...

User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Fri Feb 07, 2014 10:06 am

Nothing wrong with having an area on one server with PvP. Is it supposed that the area isn't big enough? Just trying to understand the need for another server when the one offers PvP as well?

User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Fri Feb 07, 2014 5:40 am

In other words they copied WOW and Guild Wars 2 sooo hard that there is no way ESO can ever be a true PVP mmo, *lol*. This is basically a WoW/Guild Wars 2 clone with a skyrim painted face. Okay I'm going to stop posting now as to not upset the moderators. Thanks for the chat everyone, I hope you guys have fun leveling up and earning experience and then quitting once your' level 50 or whatever the cap is.

User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Fri Feb 07, 2014 2:49 pm

What is with these "Please let me grief" posts lately?

The only people who really enjoy this style of play are the ones doing the harassing and bullying. I've never heard any victims begging for a place that they can be harassed.

User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Fri Feb 07, 2014 4:33 am

It was never supposed to be a true PvP MMO exclusively ... Cant we have Pve and PvP on the same server?

User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Fri Feb 07, 2014 6:29 pm

Oh goody ,lets have DAY Z with swords - log in ,Boom sword to the head and there go my beans ,roll new character and start again ,good way to lose most of the Elder Scrolls fans!

User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Fri Feb 07, 2014 9:55 am

Just saying, Day Z would be a way more fun and balanced experience if there were no guns and it took place in a Medieval Fantasy universe. It wouldn't just be KOS everyone, it would be much more dynamic and interesting.

User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Fri Feb 07, 2014 5:46 pm

Zenimax could possibly make certain "Hard Core" cyrodiil campaigns in the future. I would love to see that. They did confirm that they can/will make certain rule sets for certain campaigns depending on what we 'the players' ask for.

If enough people want a Hard Core Cyrodiil campaign, it could be a possibility.

User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Fri Feb 07, 2014 8:13 am

It would simply be KOS, because people would just get bows and do the same things they do now.

User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Fri Feb 07, 2014 8:36 pm

Look hold on people, the guy is making a point which you are missing:

He doesn't want a server that is primarily pve with some pvp in it where you can grief pve'ers and rob them dry, he wants a server where people of like mind, those who like full loot, can play.

That is a perfectly reasonable request, and for 5$ extraa month, Zeni could totally have a dedicated server for just that. I would actually just charge 20$/month instead of 15$ for the priviledge of "special ruleset" servers.

You need not play on those servers at all, and the mega server tech could very well be applied for just those people. They are already splitting the "servers" into mac/pc, xbox1, and ps4, why not make another one for hardcoe mode.

Nothing wrong AT ALL with this request, and I +1 it.

Cab

User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Fri Feb 07, 2014 1:22 pm

The only thing wrong with another server atm is that there isn't one. Dream on...

User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Fri Feb 07, 2014 5:43 pm

The game is not meant for such hardcoe gameplay, as such it won't attract others to join, and the ones that will go there will grow weary of it and go on normal servers.

If the game had been balanced around that, or at least a type to support that, it would had been another story, but the death system, item durability, etc etc etc, far too many things against such actions. The cost to maintain that server would have to be counted from the players playing there, and even at 20/month it wont be justified.

User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am


Return to Othor Games