Skyre+Immersive Armors (V7)+ SPIKE (Guard Overhaul+Reproccer

Post » Fri Feb 07, 2014 9:31 pm

I was following Gopher"s install instruction for Skyre (and immersive armors as he includes it) and ran into an issue with the reproccer/BOSS. Since immersive armors (V7) does not contain SPIKE.esm BOSS flags it. it looks like the Bolbour and Steelsouls patcher sees that as well and wont patch Immersive armors for me....I think I find a work around but I am not sure if this will work correctly. I also use Guard dialogue Overhaul (GOD) which DOES contain SPIKE.esm. Once I activated GOD and ran BOSS/the Proccer Patch it was no longer flagged and the patcher included immersive armors. Did I do something wrong here? will that cause problems? Should I just go with Skyre +Immersive Amors (V6) which contains SPIKE until they update the reproccer? I read that all the SPIKE.esm's were the same so I don't see why it wouldn't work but I need someone a lot smarter than me to help me (as I have the IQ of a pine cone).

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Mrs Pooh
 
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Post » Sat Feb 08, 2014 5:38 am

Not sure I'm seeing the issue here? IA7 does not use or require the SPIKE.esm. The warning in BOSS was written for IA6, which does; you can ignore it when using version 7. Likewise, Balbor's IA patch assumes you are using and installing version 6; do not use it with version 7. Finally, the ReProccer has never required SPIKE - it simply adds keywords and rebalances armor stats to match SkyRe.

In summary: If using IA7 and ReProccer, you do not need SPIKE. If using GDO, you do. This ought to be self-evident.

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Brandon Bernardi
 
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