With FNIS 5.0 Beta 1 modders now can add custom Paired Animations to the game.
- Create a paired animation file (.hkx) in 3DS. Paired animtions contain the animation for both acors in one file. For details on how to create, see these two tutorials:http://http//www.nexusmods.com/skyrim/download/1000029814http://www.nexusmods.com/skyrim/mods/49311 by Kentington
- Create an Animation Mod with a Animation List holding a line with the following
pa -D
e.g.
pa -D3.466667 HugB paired_hugb.hkx
- Run FNIS generator 5.1 Beta1 or later. This will create 2 AnimEvents,
and pa_ (e.g. HugB and pa_Hugb)
- In CK define one LOOSE Idle Object for the pa_
(e.g. Idle Object: pa_HugB with Anim Event: pa_HugB)
- In your script run the animation with
actor1.PlayIdleWithTarget(, actor2) (e.g. player.PlayIdleWithTarger(pa_HugB, Partner)
All 3 character combinations (Player/NPC, NPC/Player, and NPC/NPC) are possible. Actor1 is the active actor. Which means s/he will teleport to actor2 before the actual animation begins, and then play the animation part 1.