Is it possible to get the names of properties that of a script?
So that i would be able to do something like this:
Script myScript extends anotherScriptint Property prop1 = 1234 Autostring Property prop2 Auto
and then call something like
myProperties = myScript.getPropertyNames()
which would return an array
["prop1", "prop2"]
and then get the values of those properties by using something like
myScript.getProperty(myProperties[1]);=> 1234
To put this into more context: I'm trying to create a mod that implements the capabilities of http://www.nexusmods.com/skyrim/mods/48265/ into http://www.nexusmods.com/skyrim/mods/3863/?. What I want to do is get all properties from a mod's MCM script, and store their name and value in an xml file using FISS to essentially allow saving MCM configurations and loading them between saves.

or well, it makes things easier doing it this way). AddBlahOption is more like drawing onto a canvas than registering data.