Is it possible to get the names of properties that of a script?
So that i would be able to do something like this:
Script myScript extends anotherScriptint Property prop1 = 1234 Autostring Property prop2 Auto
and then call something like
myProperties = myScript.getPropertyNames()
which would return an array
["prop1", "prop2"]
and then get the values of those properties by using something like
myScript.getProperty(myProperties[1]);=> 1234
To put this into more context: I'm trying to create a mod that implements the capabilities of http://www.nexusmods.com/skyrim/mods/48265/ into http://www.nexusmods.com/skyrim/mods/3863/?. What I want to do is get all properties from a mod's MCM script, and store their name and value in an xml file using FISS to essentially allow saving MCM configurations and loading them between saves.