hi guys.
ever since sheson's memory patch that allows stable higher uGridToLoad i have been playing with ugrids=9 and everything is stable.
my questions are -
1) how can i push the grass and shrubbery (and trees?) drawing distance farther than what ugrid=5 allowed?
2) it is very important to me that grass and objects dont POP into view but FADE slowly instead. i think there are some settings that allow the objects to fade in a little closer to view instead of poping in farther. how can i set the game to have objects FADE IN instead of POP in?
3) are there settings that allow OTHER meshes to load farther, besides grass, trees and NPCs? (i do not need npcs to draw farther than they currently are)
as far as i understand there was a 14400 limitations on grass (i have no clue about trees and shrubbery) but is that limitation gone higher with a higher uGrid??
i'd love to hear recommendations form you, guys.
thanks!