Why Cyrodiil will fail and what needs to be changed

Post » Tue Feb 11, 2014 7:04 am

Hello. I would like to post my feedback concerning PvP as it in the only (actually) aspect of MMOs that I am interested in. I don't play a game if it doesn't have logic and interesting PvP, so it's very important to me.

Since many (literally all) of the developers fail to make a good PvP aspect I was hoping to see something good the beta - Cyrodiil. But, unfortunately, there is a problem that will draw peple away from PvP and the game - the territory is too big. Let me explain.

I am not going to violate rules (NDA, etc.) so I will mentioned it in general as you yourself have if your articles - there are castles, sieges, mines, etc. The matter is that the territory is so huge that 'PvP' reminds of Warhammner online in its worst state - 80% of territories are empty, people spend most of the time just running, rare PvP battles occur when a group of people just accidentally meets another one. In the worst case people will run from one empty castle to another, and this 'train' has no sense at all. I have already seen groups forming in order to 'zerg empty places'. You think it is fun? No, it isn't.

If you make rewards for kills higher than for castles then it will lead only to senseless and aimless battles in the middle, so to say.

The only way out is to make a frontline in Cyrodiil - a set of scenarios which will force groups of people clash at certain objective places - at castles and mines and farms nearby.

If you don't change it now PvP will follow the road which led to death of PvP in other games:

PvP in Cyrodiil is boring and senseless -> the need for smaller PvP emerges-> arenas or battlegrounds appear -> PvP imbalance is releaved (imbalance isn't seen that clear in massive battles like Cyrodiil so it doesn't matter that much as in arenas or battlegrounds) -> people give up playing PvP.

This is the common scheme which is seen in every online game. Do not let it happen here, you still have time to make it worthwhile.

Wish you luck.

Yours sincerely, your future customer (I hope).

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Lavender Brown
 
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Post » Mon Feb 10, 2014 6:03 pm

Can you look into that crystal ball of yours and reveal the next weekends lottery numbers?

I'm really short on cash at the moment.

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QuinDINGDONGcey
 
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Post » Tue Feb 11, 2014 2:38 am

I haven't made it to pvp yet, so I have no idea what the pvp is like at this point. I made several characters; barely got out of the starting areas. I think only one of my characters is close to leveling enough to get into Cyrodiil. But you know, this does sound a little different than some of the complaints.

Those were about how the game was going to fail because the pvp area was too small. How there should be open world pvp because limiting it to such a small space as Cyrodiil was going to be so absolutely horrible.

Oh well.

It will be interesting to see what happens after the beta is done and there is a real population around.

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Cameron Garrod
 
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Post » Tue Feb 11, 2014 3:18 am

My pvp experience was different, it was an fight between two castles and some nearby resource nodes.

fighting ranged from the caste walls to the area between, note that most people at this stage is clueless and its no organization.

You can use quests to direct players, yes some more organized groups will rather go after softer targets but it should help direct the large fights.

Don't see an direct downside of large areas as long as pvp don't turn into mostly running toward the fight.

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Lily Something
 
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Post » Tue Feb 11, 2014 9:40 am

I tried PvP, found it insanely fun and I call myself an PvE player.
Recommend it, more so as the mindless and clueless zerging we have now probably will go away.

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Elizabeth Davis
 
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Post » Tue Feb 11, 2014 4:26 am

Most people have not made it to cyrodiil, I honestly don't think people realize this is a BETA, and not a free trial, so the population is not what it will be when game is really launched.

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George PUluse
 
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Post » Tue Feb 11, 2014 12:39 am

Really bro? If you give a big map, people complain that is too big. If you give a smaller map, people'll complain that is small.

You could change for a more crowed campaign you know? Also, this beta, I didn't made it to PVP zone, I believe most of players didn't.

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john palmer
 
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Post » Tue Feb 11, 2014 9:16 am

I haven't even made it to Cyrodiil yet. None of my friends who joined the beta for the first time have. Right now it's impossible to say how populated it will be after the game launches and everyone reaches lvl 10.

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Romy Welsch
 
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Post » Tue Feb 11, 2014 4:46 am

Cyrodiil kicks ass.

Find a group and stop trying to solo an army.

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Connor Wing
 
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Post » Tue Feb 11, 2014 12:31 am

What worries me is the incentive people will have to win and the flow of the battle. I hope the flow will not be running frantically from one point to another to conquer posts.

Rift for example has a similar thing (in a smaller map) with 3 factions each having a base and competing for posts. It feels like a predictable race on rails, a grind for some extra currencies etc.

Hope it will not be the case here.

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Lew.p
 
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Post » Tue Feb 11, 2014 4:19 am

This only depends on us players.

We are given a big frontier and a set of rules, it is left to us how to shape the battle.

The zerg will zerg and small guilds will go for objectives, RvR has always been and will always be like that.

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Red Sauce
 
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