What I don't quite understand is this: Say 1 million people are playing at the same time. Say 1/3 of those people are playing each alliance. Say out of that 1/3. 150,000 people are all in Daggerfall. Now surely it must be split somehow into shards because you aren't going to have 150,000 people all using the same chat channel. So what is the population cap for each "shard"? How many people would you actually be chatting with? Does each shard have access to the same Cyrodiil campaigns, or are each of the campaigns the same size as a shard?
After 3 betas I am still confused about this.
But whatever they are doing, it feels right.
The population in both PvE and Cyrodiil felt... perfect.
Maybe each shard has roughly the same population as an old fassioned "server"