The Dungeon Crawls Thread

Post » Fri Apr 30, 2010 8:17 pm

Just thought I'd point out that the link to the Undead Dungeons no longer works. Does anybody know where it can be found or have a backup copy they are willing to send to me?

http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=3114 is on ElricM.com and I think perhaps re-uploaded to TESNexus.
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Javier Borjas
 
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Post » Sat May 01, 2010 8:20 am

Might want to add http://www.gamesas.com/bgsforums/index.php?showtopic=886824 to this list, it's still a beta, but that doesn't mean it's not playable. ;)
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TWITTER.COM
 
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Post » Sat May 01, 2010 10:36 am

The Undead Dungeons http://www.thelys.org/mods.php?a=Qwert

It appears approx 3/4 way down the page. Adds an entirely Mod generated 100 lvl dungeon just outside of Seyda Neen.


For The Undead Dungeon where do I find entrance.I know It is outside seyda neen but which direction?
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Alexander Horton
 
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Post » Sat May 01, 2010 4:39 am

For The Undead Dungeon where do I find entrance.I know It is outside seyda neen but which direction?
Head north, look for a ruined house.
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kitten maciver
 
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Joined: Fri Jun 30, 2006 2:36 pm

Post » Sat May 01, 2010 12:21 am

On the path or off?I was following the path where this guy fall out of the sky for a long time but never seen a house.Maybe I was close before I accidentally attacked my companion while trying to kill some bandit...
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REVLUTIN
 
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Post » Fri Apr 30, 2010 11:16 pm

Yes...finally found it.To those who don't know where it is.The ruined house is Northwest of Seyda Neen.Just go pas the bridge and take the left path after that.I ended up going straight North and ended up all the way in Gnaar Mak and got attacked by over 20 bandits,bull netches( well...I did the attacking),Nix hounds,cliff racers,and crabs before I got there.Probable because of the adventurers mod I have and creaturesX.
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Robyn Howlett
 
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Post » Fri Apr 30, 2010 6:37 pm

Dammit!Another problem after another.Now when I want to go in the dungeon I can't bring my companions and I realy need them since I'm using Morrowind advanced and other difficulty mods+When I save my location it says something about wrong save path or something... :brokencomputer:
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Emma Pennington
 
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Joined: Tue Oct 17, 2006 8:41 am

Post » Sat May 01, 2010 4:42 am

http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=3114 is on ElricM.com and I think perhaps re-uploaded to TESNexus.



Thanks for your help, Ronin....I had completely forgotten about asking for this.....it was only when I saw this thread today, and saw my own post, that I was like, oh yeah :) Anyways thanks :goodjob:
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lisa nuttall
 
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Post » Sat May 01, 2010 5:57 am

So anyone know how to fix my problem?
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Becky Palmer
 
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Post » Sat May 01, 2010 12:02 am

So anyone know how to fix my problem?
Fixing problems is beyond what this thread is for, let's keep it focussed.

Start a new thread. Explain your problem and post your modlist and the contents of your warnings.txt. Also, look in the mod's readme for anything about companions.
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Sarah MacLeod
 
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Post » Fri Apr 30, 2010 8:50 pm

It may not matter, this thread being so old, but the Three Shades of Darkness link no longer works either. Another link for that mod http://www.digital-eel.com/mw/mods/.
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Alada Vaginah
 
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Post » Fri Apr 30, 2010 9:54 pm

It does matter, at least to me.

I checked the links for Three Shades of Darkness, the list at http://www.mwmythicmods.com/dungeon.htm has a correct link, although it isn't the authors website. I just updated the link in the first post.

I have to stress that the version of this list at Mythic Mods is the proper list. It has more mods listed than this thread, and it's up to date.
Always refer to that list.

Question:
Is there a list out there that compiles dungeon static resources? Like new Imperial meshes, cave meshes, etc?
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SaVino GοΜ
 
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Post » Fri Apr 30, 2010 8:26 pm


Question:
Is there a list out there that compiles dungeon static resources? Like new Imperial meshes, cave meshes, etc?
I'm not aware of one, it'd be good to include mods with resources (like Privateer's Hold) that're free to use.
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A Dardzz
 
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Post » Sat May 01, 2010 10:40 am

I was thinking more along the lines of just meshes and stuff, no actual mods.
I've started a list of only tile sets and furniture/containers. 30+ links, and I've barely even started skimming the surface.
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Judy Lynch
 
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Post » Sat May 01, 2010 12:32 am

I was thinking more along the lines of just meshes and stuff, no actual mods.
I've started a list of only tile sets and furniture/containers. 30+ links, and I've barely even started skimming the surface.

Thats a good idea, i had started to do this myself but if you've taken it upon yourself then even better :D, i will snoop around and post some links, if you already have them then scratch them off :)
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kirsty joanne hines
 
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Post » Sat May 01, 2010 12:53 am

Thats a good idea, i had started to do this myself but if you've taken it upon yourself then even better :D, i will snoop around and post some links, if you already have them then scratch them off :)

That'd be great.
Shortly I'll post the beginning of the list in a new topic. I have to figure out how I'm going to organize the furniture section, and if I really want to have tapestries included. There are so many it seems like they should have thier own separate list.
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naome duncan
 
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Post » Sat May 01, 2010 5:01 am

Ok heres some Imperial Resources i found, just pick the ones that are relavant:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7270 by Melchior

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2537 by Alcar

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7353 by ghostnull

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7341 by Phaedrus
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Auguste Bartholdi
 
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Post » Fri Apr 30, 2010 9:46 pm

They all are relevant, but I was missing The Imperial Meshes Pack by Alcar. Thanks!
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Sabrina Schwarz
 
Posts: 3538
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Post » Sat May 01, 2010 5:44 am

Last Updated: Sept 2, 06

Hello all,
I've put together a small list of Dungeon mods for the convience of myself and others. I've omitted larger quest mods in prefference of "straight Dungeons crawls". So, for instince you won't find Deathtrap Dungeon here because it's part of a larger storyline mod.

I'm not sure how much longer I'll be able to come online for, so if anyone would like to pick up where ever I happen to leave off - go for it. I will try to list as many Crawls as I can before than though.

Right now I've just gone thru whats at ElricM, and a bit of PES. Kinda jumping around right now trying to get updated.

***
You can also find this list at http://www.mwmythicmods.com/dungeon.htm. Huge thanks to Ronin and Bjam for adding it there. The list at Mythic Mods is the most up to date version, and includes more listings than can be found below. Check the Mythic Mods list FIRST.
***

So, sharpin yer swords and dive in:
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1125
by jman0war

Adds a Spelunking, dark, and very detailed, Daggerfall-esque dungeon to the game world.Lvl 12-20.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1350
by IceScraqerNinja

This adds a few caves to explore, some monsters to fight, and a very pretty landscaping job
(if I do say so myself). This Daedric Shrine should not be taken lightly though... if you can actually survive the
interior you are stronger than my character. Dont worry though, I left you a hammock and
some Moon Sugar to keep you comfortable whilst running off to my death. Look for the
entranceway somewhere in the sewer system of Mournhold.
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-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1328
by MouLDY_LLaMa

Altor Island is a small island North West of the mouth of the Odai River, it has Dwemer ruins on it. Beneath the island is a small dungeon.
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-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1348
by Alex Strada

Adds a small 5th-8th level smuggler cave outside of Seyda Neen on the path to Pelagiad, Just past Addamasartus.

Note:Tribunal GMSTs present
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-http://www.tessource.net/files/details.php?file=574
by ?

Adds a small cave, and tiny quest to Pelagiad

Go to Pelagiad Fort, and look at on the table near the alter. Read the aqua book, it begins the tiny quest of Atok. If you can't find the way to the cave look really close to the fort near two bushes.

note: No Readme file.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2146
by Barabus

Primarily a modders resource , this plugin adds a new tileset to build Imperial crypts and exterior graveyards. Also adds new containers (corpses and coffins) an incense burner and a new alchemical ingredient. I have also added a small crypt and graveyard outside the town of Caldera by way of a demo much the same as Bethesda's ancestral tombs. I hope you enjoy these meshes and can make use of them in your own creations.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4386
by Crypts Of The Dead

This is a little tomb (dungeon) crawl I made for fun. It's not hard and the first two levels can be completed with lower level characters, however, the 3rd and final level I do suggest a character of at least level 10. This is aimed for a necromancer, mage type character because of the reward found in the final battle room, however, all can enjoy.
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-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1795
by su han kim

The Cave of Shadows have been unknown to quite large number of people, but do they know the story behind it or are they just playing stupid? Explore top of Fighter's Guild in Balmora(There is a trap door) to findout...

Note: Many dirty references (cont. cells, class, creatures, doors) Tribunal required
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=919
by SwordForTheLord

Ald-ruhn is experiencing an increase in cliff racer activity lately. An Imperial, Thalbus Darsus, has been hired to look into the matter and help the city get rid of this menace. It is suspected that the cliff racers are breeding in some sort of underground burrows. Find out more by talking to the locals in Ald-ruhn, or finding Thalbus at the Rat in the Pot to start your adventure! Intended for lvls 1-5 or so. Not too tough, and not too much loot either, but a simple addition to keep your character distracted for an hour or so.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=513
by Tsar_of_Cows

A new Dwemner ruin has been descovered, is basically a dungeon crawl but there's also a big story behind it, broken up by snippits of story, item hunts and puzzles with piles of written information providing you with backgrounds to the characters involved Apart from hords of monsters, and a story line, there are also some relatively challenging puzzles to keep you amused, and lots of nice items as rewards for acccomplishing things.

Note: No readme
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-http://homepage.ntlworld.com/maartin/plugins/talosec.html
by Martini60

Plot driven dungeon romp designed for medium to high level characters.
Mournhold museum has decided that it is time to reclaim the artefact of Omnicron, a powerful dark skull which can summon undead Daedra for the caster. The last known location of the Omnicron was with the Cult of the Talosec, a separatist Daedra cult who took the Omnicron down into the old dwemer ruin of Munzflek. Now the museum is looking to hire someone brave or foolish to go recover it.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4990
by bob196045
The Deep is a low level Dungeon Crawl, play tested at level 2. you'll find the entry located near the bridge north of the Balmora Shrine.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4529
by Warlord Jim

Ever wanted TWO dungeons to explore? Well, now you can explore two dungeons. Each one is in a separate esp for easy use. One is Lord Vaudere's Tomb, a dungeon filled with Undead based in the Grazelands. The other is the Castle of Illusion, a random (I mean RANDOM) dungeon in the Molag Amur region.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1449
by Blockhead

Dunzar is a long dungeon. It connects Vivecand Mournhold and corresponds 1:1 to the surface distance between those cities. It contains many leveled creatures and some leveled treasure. I have tried to keep the amount of loot down to a plausible amount. There's a lot to explore.
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-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1994
by Cris Yoder

Eisus (eye' sus) cave was occupied by a secretive cult a millenia ago. Nothing is now known of the cult's purpose or activities. When the cult died out (due to it's extreme secrecy, no doubt) the location of the cave was lost. Can you find it and the treasure it contains? Will you get very far once you are inside? Sounds pretty standard when I put it that way. Does it sound more interesting if I say, "Remember to bring your hobnail boots and earplugs?"
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-http://www.tessource.net/files/details.php?file=200
by ?

A small tomb that has descent loot and enemies this is my first mod enjoy!

note: Needs a password to unzip!?
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4298
by Kaith

Adds a trapdoor leading to a cellar in Ghorak manor. For those who are strong enough to get through this highly hazardous dungeon, lies a reskinned glass helm(I made this to be beast-race friendly). But be warned, the dungeon is not for the faint-hearted (in other words it's better for high-level people).
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=479
by DarkDragon

The dwemer built a bridge long ago to connect Vvardenfell to Solstheim, and like all other dwemer strongholds, it has been long since abandoned. But the Alk-Korath bridge has some hidden secrets, and has attracted evil in all it's forms. Daedra, undead, Rieklings, and an unspeakable terror. The daedra are there for the magickal powers flowing through the bridge, the Riekling because they feel that the bridge may contain a strategic advantage, the undead, because they feel a calling. Nobody has used the bridge in ages, perhaps it is time a brave adventurer re-take the bridge. Perhaps the bridge should be left alone.

This mod is intended for higher-level characters. All the monsters are leveled, but there are enough of them to be difficult at any level.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1554
by LDones

The Helm of Sheogorath is an artifact both prized and feared by magicians of Tamriel. Legend says that a clipping of Sheogorath's hair was crafted into the helm by the long-dead smith. Embued with a piece of the Mad Lord, it grants great power, but at what cost, none are sure - save to say that whatever boon it may grant, the sheer, overpowering insanity of Sheogorath is likely not far behind. A quick, clean, cavern romp with some nice atmosphere and a strange reward.
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-http://www.mentalelfz.com/horrormod.html
by Mental Elf

head to Suran and talk to one of the Imperial Guards. You will need a player of at least level
thirty-five (recommended minimum level due to combat difficulty). There are skinned bodies and other unpleasant things in the mod, therefore a maturity rating of advlt is given, you have been warned.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3669
by The Skinky Sharpshooter

This is a challange for a high level non-vampire character. This is a Tower in the Grazelands that Is filled with Vampires.
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-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1958
by Unknown

Tribunal and Bloodmoon GMSTs. Readme, with no description. Adds a tomb to explore east of Balmora on the Bitter Coast.
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-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1953
by +Zero Bit

This is a small cave in Seyda neen for Beginners. Starting wizards may have a harder time than warriors. Regular treasure nothing big.
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-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=2095
by Lady Rae

Killing Fields - My first release, created before I found this place. It has a 99 level hack'n'slash dungeon and a merchant that wanders all over Morrowind buying your unwanted loot. There are also some major cheats in the first level of the dungeon which you are free to ignore. The change I made was to one of the cheat items and to increase the weight capacity of the cheat chests. This is an esp only mod - no new meshes or textures.
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-http://www.tessource.net/files/details.php?file=549
by ?

This adds a tomb to Balmora. Lord Raven's tomb. I think there might be a few bugs considering this is my first mod. Enjoy it! It also adds a new sword.

RECOMMENDED FOR HIGHER LEVEL CHARACTERS
---------------

-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=795
by ed_conn

This Mod is primarily a dungeon crawl. The object is get Martistan's diary. The main playing area is a 10 level dungeon. I strongly recommend being 25th level or higher before starting this mod. All creatures and creature list used by this mod are unique, and assume you are a high level character. Low level characters will not survive very long.
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-http://marbred.rethan-manor.net/page13.htm
by Marbred

Not a big mod in the least, this is just meant to be a fun little diversion, a nice little romp through a dungion. Everything has been made with multiple player levels in mind, so ANY character should be able to complete it. I do suggest atleast a level 5 PC, as I've found some parts to be pretty hard for lvl 1-4. But, it is possable.
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-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1485
by Soar182

Explore the catacombs beneath Farlon Keep, a network of dungeons accessible from a cave north of Fort Moonmoth, on the Foyada Mamaca heading toward Ghost Gate.
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-http://www.tessource.net/files/details.php?file=352
by Zdim

The Cave of Woe
Dungeon Crawl
Exp. Level VIII - XII
New Items

Explore the haunted caverns of Lorogh and Lagorn. Retrieve three lost weapons of legendary power. Escape with your life! To begin this adventure, visit the Razor Hole in Balmora and search for a clue.

The Cave of Woe
Dungeon Crawl
Exp. Level VIII - XII
New Items

Explore the haunted caverns of Lorogh and Lagorn. Retrieve three lost weapons of legendary power. Escape with your life! To begin this adventure, visit the Razor Hole in Balmora and search for a clue.
---------------

-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1022
by Leviathan

This plugin will ad a shabby bar in the Vivec, Arena canton where you will be able to find a billboard which information can be stored in. This billboard will also contain information about the lost Daedric ruins of Akrateshu.

Akrateshu itself is a dungeon designed for characters at lvl 25 that is not ?berd up. Within it you can find some rather good artifacts if you can make it that far that is.

I designed this plugin so I would have a basic point from which I could ad descriptions of my Dungeons or Quests without having to make a new NPC or excuse every time I make something new.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4091
by Jman0warS and ManaUser

Alternate beginning mod.
Adds the starter dungeon from Daggerfall into Morrowind.

120+ meshes
130 textures
12 sounds Screenshots available at http://www.disland.net/privateers_hold/privateers_hold.htm
--------------

-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1247
by Blockhead

Some time ago, the wizard Smeradon desired to construct a magical passage between Seyda Neen and Balmora. Through magic, this passage would link the two cites as a doorway, so that only one step into the door at one city would find the walker at the other city. Smeradon saw no other way to do this but to work with Chaos Magic. Other mages, with good reason, avoided chaos, as it has a way of turning awry - often at the worst possible time. Undaunted by the warnings of his colleagues, Smeradon pored over ancient tomes and worked with spells, old and new After some years of effort, on a clear starlit night when both moons were in conjunction with the constellation of the Summoning, Smeradon worked his magic. Much to his dismay, something went awry. The passage formed, but it instantly filled itself to the full length; passage was no longer a shortcut; the distance between the ends of the passage was the same as the actual distance between the cities.

AND http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=420
Patches the Smeradon plugin so that the dungeon has more creatures per interior cell, as well as a greater variety of creature types. In addition, it adds to the dungeon, making it bigger and making it connect to more points in Vvardenfell.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=467
by dalin

It seems that the citizens of Skaal Village, on the northeastern edge of Solstheim, are troubled by recent 'sightings' in and around the Rin Ancestral graveyard. The Rin clan has long been revered as keepers of the peace for all of Solstheim, and their roots stretch back for generations.
--------------

-[http://www.tesnexus.com/downloads/file.php?id=351]Three Shades of Darkness[/url]
by Fingers & Zdim

Three Shades of Darkness
Multi-dungeon Treasure Quest
Exp. Level XX+
New Items and Models

Copies of a treasure map are circulating in Seyda Neen and Balmora. It is said that the map shows the way to a shunned place where restless spirits still jealously guard their worldly treasures...

Three Shades of Darkness features two new magical weapons modeled and skinned by Fingers.

Three Shades of Darkness
Multi-dungeon Treasure Quest
Exp. Level XX+
New Items and Models

Copies of a treasure map are circulating in Seyda Neen and Balmora. It is said that the map shows the way to a shunned place where restless spirits still jealously guard their worldly treasures...

Three Shades of Darkness features two new magical weapons modeled and skinned by Fingers.
-------------

-http://www.thelys.org/mods.php?a=Qwert
by Qwert

It appears approx 3/4 way down the page. Adds an entirely Mod generated 100 lvl dungeon just outside of Seyda Neen. A 100 level dungeon built for 1st level characters that gets tougher as you go further down.
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-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=163
by Zappara
This plugin expands every tomb in Vvardenfell by adding 1-6 new dungeon levels to them which means that there will be over 300 new dungeon levels to search. Every tomb has also new loot and new undead monsters.
------------

-http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1829
by dalin

This is a straight-forward dungeon crawl, composed of 5 interconnected caverns off the Sheogorad coast. The caverns are home to a band of smugglers and their skeletal minions.
Level 35+
------------

-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=734
by D@rk_Blu3

Krosmis is a BIG ancient Dwemer castle that was buried under
the sea decades ago.Old dwemer books refer to it as the
creation center of the dwarfs.Some of their gratest inventions
were constructed there.Now,the only entrance to this forgotten
place is underwater at Azura's coast (9,-13).It's very hard to
find the entrance,as it's located at the bottom of a cave/hole
in the water.

Note: Many 'dirty' references (statics, containers, lights, activators).
-------------

-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1366
by Dangleberry

Rumour has it that with the recent receding of the waters around Vivec, a strange entrance has appeared. It is supposedly the entrance to the ruins of an Ancient Khajit Kingdom, but could there really have existed such a place in the Dark Elf territory of Morrowind? Intended for players of level 30 plus.
--------------

-http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1269
by Dangleberry

A new dungeon with custom graphics and creatures designed for high level characters. Go to the Vivec Stiltstrider ramp and talk to The Woods Guide who offers travels services. Make sure you have levitate potions!
--------------













Any suggestions are welcome

Interesting list, which could maybe do with a slight bump to stop it falling off the last page of the forum.....? :whistling:
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Fri Apr 30, 2010 9:07 pm

I have made a dungeon under Bal Fell. here is link. http://www.tesnexus.com/downloads/file.php?id=31389
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Fri Apr 30, 2010 10:33 pm

Does Emma's Witchgirl Adventure count? There are some great dungeon and tomb crawling in it with some surprises with the objects and people you are in search of.
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^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

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