If you were commanding a huge Akavir invasion fleet, where w

Post » Wed Feb 12, 2014 2:11 pm

If you had overwhelming force driving through High Rock seems possible,Yes they have a decent enough force of mostly battlemages but as I said overwhelming numbers and quality of soldiers.....
The trip to High rock could be made through the ruins of Yakuda or close to it to avoid detection in Skyrim.
Make a good supply base in High Rock and push into Skyrim and then into cyrodiil and Morrowind and Elswyer can be kept off of or made to submit as I think invading them would cause a war of attrition and gurellia warfare where a conventional army won't fare too well.
Valenwood could be invaded if you want to confront the dominion on your own but if you can contact the Maromer and ally with them and coordianate an attack on the Aldmeri Dominion they can be taken out too.
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Ilona Neumann
 
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Post » Wed Feb 12, 2014 9:41 pm

They invaded Skyrim last time and pushed south and got as far as Bruma. Given the over all weaker start of Tamerial right now why not try to invade Skyrim a second time?
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Unstoppable Judge
 
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Post » Wed Feb 12, 2014 2:13 pm

My best thought would be a Blitzkrieg style attack on Blacklight, Winterhold, and Dawnguard with heavy emphasis on Blacklight. The goal would not be to destroy it though, but more economically assimilate it providing a decent revenue pot and an option for public image. With a decade's fortification of the three cities, expansions would happen outward.

Edit: a quick Capture of Solstheim would make a good temporary command center.
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Hayley Bristow
 
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Post » Wed Feb 12, 2014 12:57 pm

If I were the Akaviri, I'd consider making a surprise assault on Bethesda, Maryland. That would give them complete control of the entire game series.
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Laura-Lee Gerwing
 
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Post » Wed Feb 12, 2014 11:59 pm

I would start my invasion by landing on mainland Morrowind by landing and setting up footholds near Tear but also send invasion forces to attack and set up footholds in Necrom. I would then move forward and create a pincer attack on Mournhold but leaving a little less than half my invasion forces in Necrom as to fall back on in case it gets a little too heated. Once Mournhold is secured I would try to stir up resistance within the Ashlander tribes to easy my invasion of Morrowind. After that I would continue westward leaving Argonian land untouched because the swamps arent even worth it. I would leave Vvardenfell alone because I would let the Ashlanders keep it as part of our deal. I would then push northwest into The Rift hold of Skyrim so that I can use it as a launching point to go south and north into northwern Cyrodiil and northweastern Skyrim respectively. I would have my forces in the Cyrodiil campaign camp in the Jerall mountains and then attack Bruma from the mountains while I lay siege on Windhelm with my northern forces and giving support from Blacklight with some of my naval forces stationed near Blacklight. Once Windhelm was successfully taken I would set up a headquarter command in the city because it is nicely defendable. I would then take my forces in Riften and send them to attack Cheydinhal with forces reinforcing from already conquered Morrowind to creat the illusion of a huge attack force for the city. I would then take the forces that took Bruma to directly go south and set up a command fort deep inside the Great Forest just north of the Red Ring Road. Thats all I got for now as my plans would take a while to explain.
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Bones47
 
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Post » Thu Feb 13, 2014 3:48 am

Yep, it's also do or die because once the Thalmor conflict ends Tamriel will begin to become strong again.
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Lexy Dick
 
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Post » Wed Feb 12, 2014 8:14 pm

I actually think Elsweyr would be one of the better targets. I imagine the Khajiit have one of the weaker armies in Tamriel. I haven't heard anything about their navy.

The provinces I wouldn't take first would be Hammerfell, Black Marsh, and Morrowind. The Redguards are possibly the best warriors in Tamriel as well as having a very strong navy, so an early attack on them would likely be disastrous. Black Marsh is fighting the Argonians on their own turf, and said turf is incredibly inhospitable. Morrowind probably very easy to take, but it's desolate and there would be no advantage to invading it.

I'm on the fence about Summerset Isle; on one hand, the Altmer are very skilled sailors and magicians which is quite a combination. But it's also secluded, defensible, and a perfect place to raise an army in preparation for a large-scale invasion.
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Judy Lynch
 
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Post » Wed Feb 12, 2014 1:53 pm

Most modern wars will tell you you don't need a proper army to do damage and sometime enough damage to make them leave(Russians in Afghanistan and Americans in Vietnam)....
Wars of attrition and guerrilla tactics can sometimes cause enormous damage and in terrain such as Elsweyr where you enter rain forests and then an arid dessert the invading armies would have to adjust quickly..which could be very hard.
Coming in from west and going into High Rock where the weather is more suitable for them would be better and it has a couple of places which can be easily occupied by a large army and navy such as 1.North Point 2.Farrun 3.The Inlet dividing them.
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Juanita Hernandez
 
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Post » Wed Feb 12, 2014 10:57 pm

I'd land my army in Morrowind, and head directly over the mountains into Cyrodiil, I would then line them up, and have them ski-jump off Dive Rock, and parachute into the heart of the Empire.




/biggrin.png' class='bbc_emoticon' alt=':biggrin:' />
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Sheeva
 
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Post » Wed Feb 12, 2014 9:38 pm

I would sail right up the Nibenay River and land invasions forces on both sides of it then link up to surround the Imperial City and Lake Rumare.
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Tasha Clifford
 
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Post » Thu Feb 13, 2014 12:56 am

i would attack morrowind theyre a weak target and wont put up to terrible of a resistence and its a short way away from cyrodill also a weakened nation.
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Shelby Huffman
 
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Post » Thu Feb 13, 2014 3:32 am

I would turn around and go back home. Things never work out when someone from Akavir tries to invade Tamriel, or someone from Tamriel tries to invade Akavir. They are both a bridge too far...
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Mandy Muir
 
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Post » Wed Feb 12, 2014 4:16 pm

except now things have changed the once mighty cyrodillic empire is on the brink of collapse several nations are weakened or divided if the akaviri wanted to take tamriel they could do it now the only stiff resistence they would receive would be from the thalmor.
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Beth Belcher
 
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Post » Wed Feb 12, 2014 11:35 pm


...Presumably after you dug a canol at Leyawiin, making it possible for boats to actually reach the river from the sea... /wink.png' class='bbc_emoticon' alt=';)' />
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Rob Smith
 
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Post » Wed Feb 12, 2014 10:00 pm

Yea my bad forgot about that. You would be my advisor! Lol.
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Jon O
 
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Post » Wed Feb 12, 2014 1:34 pm

If we're talking about invading Tamriel around the time of the events of "Skyrim" and I had knowledge of these events, then I would land on and attack Solstheim.

If we're invading around the time of "Oblivion", I would make landfall in Black Marsh, attacking the coastal cities and settlements first.

If we're invading around the time of "Morrowind", I would land in SE Morrowind.
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carrie roche
 
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Post » Wed Feb 12, 2014 6:39 pm

Before deciding where to land, I would first need to determine the purpose of the invasion. Is it for resources, colonization, ideology, or extermination. When the Akavari invaded before it was for permanent colonization, but probably also for resources. So if the goal is one or both of those criteria, then we must decide what steps are most effective to take. Ideally, the most rewarding provinces are Cyrodil and High Rock. Both of these provinces are currently the last remaining provinces (potentially). Now as an invader, on a foreign territory, the only way for me to sustain my army is through living off the current land.

So I must not only conquer and defend my target to fulfill my objective, but also to sustain my war effort while I try to achieve that objective. Therefore, I have established my current targets as High Rock an/or Cyrodil. I can also now rule out indefensible provinces, and provinces that I can't live off of. That rules out Morrowind, Hammerfell, Elsweyr, Black Marsh, and Skyrim. Morrowind being rich in ores and metals, but devastated agriculturally by sulfur and ash. Black Marsh having little resources to speak of, and a bio hazard. And Skyrim being too frozen to support a large population's agricultural demands. The other issue with both Skyrim and Morrowind is that they both have narrow mountain passes as the only in-land means of reaching Cyrodil or High Rock. That means that a much smaller defending force can hold off my much larger Akavari force indefinitely. I would not risk invading by land through Skyrim or Morrowind, being halted at the mountain passes, and without sufficient supplies to live off of. The problem with Hammerfell and Elsweyr is that they both have deserts, which are a nightmare to have to march troops through. Water and supplies are vital, and again the provinces aren't rich enough agriculturally to support an army. Any oasis would be well defended, and most towns and cities would be well defended. Both provinces have strong militaries and it would be very difficult to establish a foothold.

This then leaves, High Rock. The political infighting can be taken advantage of pre invasion. I could establish a network of saboteurs and spies easily to instigate infighting. I might even be able to ally with the orcs, and plan a two pronged attack. Then, taking advantage of the chaos, land my forces uncontested. Picking apart essentially a province of city-states would be easy, especially with a blitzkrieg style of attack. After establishing a foothold, I can simply wait for the now resource-less Cyrodil to either bleed out, or defend an attack with superior numbers through my own mountain passes.

With my foothold now established I would offer a truce with Cyrodil, provided they secede into a new Akavari Empire. They would have no choice but to accept, being caught between two armies, and not wanting to be utterly exterminated by the ready and waiting Thalmor. At the same time I would offer a small but resource rich area to the Orcs, protected by Empire law.

I will write part 2 soon.
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Shiarra Curtis
 
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Post » Thu Feb 13, 2014 1:52 am

Depends. You see, I think invading from the east isn't that great of an idea. If Morrowind is truly ravaged, then the problem lies in logistics, as there wouldn't be a lot of resources to have had to feed a huge army meaning I'd have to depend mostly on supplies from Akavir.

If my army was properly fed and maintained, I would march through the mountain ranges bordering Morrowind and take over Cheydinhal. When the Legions are recalled to defend Cyrodiil from the invasion force, I'd expect them to merge from the north and march south to Cheydinhal from Bruma, by which I'll split my army into thirds, the most durable troops being chosen to directly engage the Imperial Army while the other two groups of troops are to attack their flanks simultaneously. If this happens to be successful, the next goal will probably be the Imperial City. But that's if the other provinces haven't taken notice to this.
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Lil Miss
 
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Post » Wed Feb 12, 2014 2:54 pm

I'd take skyrim first, it's northern borders have nothing to defend it, I'm pretty sure you'd be able to put every unit on shore without anyone but [censored] bandits noticing, if u look at the map there are areas that lead from the top to around the middle of skyrim, I'd take that route and grow from there, I'd take solitude before I make that pilgrimage though and here is why. Solitude may be up a vast hill but it's not impregnable. If u pay attention to the front gate all the way from the carriage to the main gate there is a section between them that's open and could be accessed from the side, kill the roving guard and wait till night hits, them being first to go they don't know who you are or that you're even comming so u have the element of surprise. Take out the two guards and advance on in, because of the city layout the only thing you have to worry about is the walkway the guards come from by the blacksmith shop. I know I'm awesome /smile.png' class='bbc_emoticon' alt=':)' />
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BRIANNA
 
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Post » Wed Feb 12, 2014 5:10 pm

I wouldn't even bother doing so unless I had one very specific thing: the Heart of Lorkhan. Seriously, with that at my disposal, I will not hesitate to lead an army of thousands across the Sea of Ghosts and try to conquer Tamriel. Without it, I'd rather doubt my ability to get entrenched enough in the most strategic spot possible that I cannot possibly be uprooted. Tamriel is full of undead monsters, robots that still work despite being over 4000 years old, and Daedra-summoning mages. I'm not going to toe-to-toe with that without something godly by my side.
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Samantha Wood
 
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Post » Wed Feb 12, 2014 4:31 pm

Bump, wanted to get thoughts from some of the newer posters.

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Lil Miss
 
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Post » Thu Feb 13, 2014 12:13 am

This is an ingenious thread. :-)

OK - I'm leading an Akaviri D-Day.

Coming from the east, I have four primary concerns:

1. Landing in an area where I can bring overwhelming force to bear against any potential defenders

2. Keeping my logistics train as short as possible so I can bring in supplies and reinforcements

3. Landing in an area that is suitable for naval assault operations

Hands down - the choice is southern Morrowind.

There is arable land that can provide supplies short and long term, pasture for cattle and cavalry, and light defenses, with the overwhelming majority of Redoran defenders in fortified positions to the south, facing Black Marsh.

One can expect House Redoran to lead the organization of a counterattack, but with the other houses scattered and weakened, and the tribunal (along with Vivec) long gone, there would be no chance for the Dunmer to eject an Akaviri force.

From here, strategy, politics and maneuver will all be key considerations.

The Nords are a real danger, but with their civil war underway, the run down state of their province and their lack of love for the Dunmer, it is more than likely that they will be inclined to stay out of the initial response to the landings. Their continued neutrality can be greatly encouraged thru a diplomatic mission to Skyrim, with a message that the Akaviri forces have no quarrel with humans, but rather with Mer - both with the Dunmer for previous hostilities and acts of piracy and slave raids (which, even if not true, could be fabricated), and in particular with the Thalmor and their quest to unravel Mundus.

To protect the conquered territory of southern morrowind from further Dunmer incursions, the Akaviri could fortify the approaches from Northwest Morrowind rather easily - there are mountains to the west and the inland sea of Vvardenfell to the east. I would, however, keep the fortifications away from the proximity of the Riften gate in order to not alarm the Nords.

The Argonians can be appeased quickly by the Akaviri forces crushing the Dunmer counterattack - dead Dunmer will earn some subconscious approval from the Argonians. A diplomatic mission proposing a mutual defense treaty against the Dunmer and trade provisions would help as well. It would still behoove the Akaviri to take the Dunmer's evacuated defensive positions, however.

This leaves Cyrodiil to deal with.

Machiavelli recommended that a nation seeking to conquer a territory with weak defenders should first ally itself with these weak defenders against any powerful outside enemy they may have. With this in mind, I would propose to the Emperor an alliance against the Thalmor. The imperials would almost certainly grab at such an opportunity in the way a drowning man would clutch at a straw. While the Imperials waste their remaining strength against the Thalmor, they will nevertheless weaken the Aldmeri Dominion for me before I need to engage directly. Perhaps there will be a way to broker a lasting peace between the Nords and Imperials so that the Nords commit substantial forces to Cyrodiil, thereby weakening both the Nords and Thalmor further.

In the meantime, I will attempt to separate the bonds between the Thalmor and their client states in Valenwood and Elsweyr. There should be already fertile ground for establishing a native insurgency amongst the Bosmer against their Thalmor overlords. The Khajiit will be trickier, unless the Akaviri forces are composed at least partially of Ka Po Tun. In such a case, there ought to be a way to get the Khajiit kingdoms to at least assume a neutral posture.

While the human forces under the Imperial banner contend with the Thalmor, I will need to use southern Morrowind's timber to expand my fleet. It will be vital for my next moves. I will also need to make serious efforts at colonizing Southern Morrowind to increase its mineral and agricultural output, as well as to have a 'native' akaviri base of operations and logistics support on the continent of Tamriel.

Once the Imperials and their Breton and Nord reinforcements are thoroughly exhausted in their struggles against the Thalmor, I will strike directly at Summerset. I'll need infantry and naval basing rights at Cyrodiilic ports that are on or can reach the southern sea. They will be at their weakest at that point. I need to utterly annihilate them so that they have no chance to recover. This will be one of the two key contests.

If I can succeed totally against the Altmer, I will be free to turn my attention completely against Skyrim.

First: my forces will have to gather at the fortifications against northwest morrowind and in northern Cyrodiil.

Second: I will advance thru Northwest Morrowind and take Blacklight. The Dunmer will already be very weakened, but I might as well finish them off for good. My forces in north Cyrodiil will help to fix enough Nord forces defending Falkreath to prevent them from offering much to the beleaguered Dunmer thru either the Windhelm or Riften gates. Nevertheless, I'll need a blocking force at the Riften gate just in case.

With the end of the Dunmer (except for whatever fragments remain in Solstheim), I can now hit Skyrim at will. This will be the second key struggle of the conquest. With attacks at three points - Falkreath, Windhelm and Riften - at least one of those attacks will be successful and can then support the thrusts of either of the other two. After that, it will be a matter of pursuit of the routed forces up to the borders with High Rock and Hammerfell.

By this time, the Ra Gada will undoubtedly be wishing they hadn't been so prideful of their independence. Nevertheless, I will concentrate a sufficient force in western Cyrodiil and drive the majority of my Skyrim forces into High Rock. This promises to be a difficult campaign because of the terrain and approaches, but the Bretons are not many. If the Ra Gada contribute forces to High Rock's defense, it will weaken them in their defenses against western Cyrodiil.

Once High Rock is taken, Hammerfell will be encircled. I'll take the coastal towns and the cities bordering Skyrim's western mountains. All the other Ra Gada will be driven into the interior, where they will wither.

Valenwood, Elsweyr and Black Marsh could play the role of spoilers. My diplomatic efforts and mutual defense and trade pacts with Black Marsh will help forestall that; besides, the southern morrowind defenses built by the Dunmer will still be mine, and southern morrowind itself will be an akaviri province at that point. Whatever the Argonians do will be more dangerous for them than for me. If there is any connection between the Argonians and Tsaesci, I will exploit that to the fullest to make every effort to keep the argonians non-hostile.

With the Altmer extinct, I think I can use the Ka Po Tun contingent of my forces to keep good relations with the Khajiit thru cultural and economic contacts. Furthermore, I will happily sign a treaty with the Bosmer, giving them recognition and freedom in their own province. They should feel grateful for the support given them to free themselves from the AD.

There's a few wrinkles here and there, but by and large this would be the high level structure of my campaign plan and strategy. It's a Divide and Conquer in its purest form.

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Marie Maillos
 
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