natural disaster. FIRE WIND EARTH WATER

Post » Sat May 01, 2010 9:39 am

could the foces of nature rip tamriel a new *******

fires in forests and towns.
earthquakes along known faultlines.
flash flood./mudslide [edited]
im not going to suggest tsunami but....tsunami
and violent storms.
tornado?
[edit: also blizzards and avalanche....its skyrim.]
we all know that this is possible...so...
DISCUSS!!!!
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Fri Apr 30, 2010 11:29 pm

Hmm, where would Heart fit in there?
Joking aside, I think it would be kind of cool to see natural disasters. I don't expect it, though. But, you never know.
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Sat May 01, 2010 3:44 am

Correct me if I'm wrong.. but I do a sense a slight inspiration from WoW: Cataclysm? ^^... But yea I'd like certain areas to be twished by nature :)
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Sat May 01, 2010 11:28 am

Correct me if I'm wrong.. but I do a sense a slight inspiration from WoW: Cataclysm? ^^... But yea I'd like certain areas to be twished by nature :)

strangely no, at least not at first...actually i just pulled this out of random inspiration. the tornado made me think of cataclysm though.
i just mean that this would really be cool to have in certain areas. like southeast, closer to morrowind you could have more geological activity/ hence earthquake.
did you notice i didnt mention lava...surprising eh? yeah no cataclysm for TES, but realistic forces of nature would be amazing.

forest and town fires would probably be my favorite thing to see. brings back memorys of fable tlc :touched:
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Sat May 01, 2010 3:25 am

I don't think this would be supported by the engine, and just like features such as fully destructable enviromnents, it would cause a lot of problems and glitches and eventually break the games mechanics.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Sat May 01, 2010 1:58 am

avalanche would be so AWESOME!!!!!!! :D great idea. makes traveling in mountain areas extra dangerous.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Sat May 01, 2010 4:31 am

Correct me if I'm wrong.. but I do a sense a slight inspiration from WoW: Cataclysm? ^^... But yea I'd like certain areas to be twished by nature :)

How was WoW Cataclysm natural hehe.

I agree, natural fires would be interesting...or hurricanes ect.
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Sat May 01, 2010 12:08 am

FIRE WIND EARTH WATER

HEART!
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Sat May 01, 2010 2:54 am

HEART!

Too late, already made that joke :tongue:
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Sat May 01, 2010 1:53 am

I don't think this would be supported by the engine, and just like features such as fully destructable enviromnents, it would cause a lot of problems and glitches and eventually break the games mechanics.

im not suggesting that, there are ways of making such things without making them so detailed but still looking convincing, and with console hardware.

ill give you a scenario,

say you walk into a town and suddenly there is a random cutscene. suddenly you enter an interior cell that has a fire gradually creeping toward you jumping from roof to roof igniting the town. you see the mages guild hard at work casting wind and water spells to control the blaze. flame atronochs are in combat with the guards and the fighters guild and a 2 wizards are fighting each other in levitation.
see this is mostly playing on the ideas of:
*random encounters
*pseudo-destructive buildings [faked for the cinematic value]
*phased environments. things that happen in the interior cell get changed when you return to the exterior.
so when you come out of the battle that part of the town is scorched beyond recognition, think pre kavatch.

but also even though that can be done its a cheap effect.
with better techniques developed within the past few years there is no doubt in my mind that a more convincing method is available.
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Sat May 01, 2010 11:08 am

im not suggesting that, there are ways of making such things without making them so detailed but still looking convincing, and with console hardware.

ill give you a scenario,

say you walk into a town and suddenly there is a random cutscene. suddenly you enter an interior cell that has a fire gradually creeping toward you jumping from roof to roof igniting the town. you see the mages guild hard at work casting wind and water spells to control the blaze. flame atronochs are in combat with the guards and the fighters guild and a 2 wizards are fighting each other in levitation.
see this is mostly playing on the ideas of:
*random encounters
*pseudo-destructive buildings [faked for the cinematic value]
*phased environments. things that happen in the interior cell get changed when you return to the exterior.
so when you come out of the battle that part of the town is scorched beyond recognition, think pre kavatch.

but also even though that can be done its a cheap effect.
with better techniques developed within the past few years there is no doubt in my mind that a more convincing method is available.


Hmmm, in this way, it could work. It would require a lot of work though, but dynamic world changing disasters wouldn't work.
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Sat May 01, 2010 3:00 am

Hmmm, in this way, it could work. It would require a lot of work though, but dynamic world changing disasters wouldn't work.

i "wouldn't" say "wouldn't" so sparingly. i would say define DYNAMIC, if we limit our goals or expectations we are just lowering the standard for this game, i think we have too many competitors to say that we CANT do anything. Im not saying that just because they have a new engine. i have given this thought. i just have yet to see someone pull this off on a convincing level...or at all really.
im just speculating WHAT IF.
and trying to encourage our fine friends at Bethesda to really push themselves for an experience that will kick-start this decade with some gusto, perhaps even DEFINE this decade.
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm


Return to V - Skyrim