Underwater Diving and Enemies Model.

Post » Thu Feb 13, 2014 10:45 am

Two things, quick:


1- Underwater diving: Why not allowed ? We dont need too much content underwater, but diving and "swimn sprint" would be nice to have.


2- Enemies Model (Hostile NPC's): I know for being a MMO, the model should be the "simpliest" possible for performance pouposes, but the way they die, its too much... the same??? they move like they're not part of a 2014 game, as an archer, it was boring seeing the way they died by the arrows.

Back in Oblivion/Skyrim, i love how they were hit by the arrows, then falling dead, it was more "realistic", i know its different mechanics, but I bet Zenimax/Bethesda could work better on this, being in a modern MMO, i think that for exemple: see (Hitman, Slient Assassin), Mobs acting with freedom body members like that would add more fun to combat.

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Cat
 
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Post » Thu Feb 13, 2014 12:37 pm

I hope ESO has underwater diving, if it doesn't I hope they add it at some point.

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Sharra Llenos
 
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Post » Wed Feb 12, 2014 11:30 pm

Yeah, i want to dive for hidden Dwemer artifact. This was the only thing i was a bit disappointed in.

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Javier Borjas
 
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Post » Thu Feb 13, 2014 3:28 am

No underwater is a GOOD thing. It means I know I can swim across a body of water without having to deal with the ever crappy underwater controls that no game has ever done right and I can still enjoy the majesty of the underwater from above.

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Mark Hepworth
 
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Post » Thu Feb 13, 2014 4:41 am

Theres no need to have underwater fighting, we only need to dive like in TES Games, its all about exploring... also, in PvP, going for water = hide/escape :P

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Sylvia Luciani
 
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Post » Thu Feb 13, 2014 12:13 am

Slaughterfish.

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James Smart
 
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