Arhcery Review

Post » Fri Feb 14, 2014 8:43 am

:confused:

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mollypop
 
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Post » Fri Feb 14, 2014 12:30 am

Err, wrong place and NDA and stuff.

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Jerry Cox
 
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Post » Fri Feb 14, 2014 12:51 pm

we really dont need to revisit the unlimited ammo topic do we lol.

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Claire Lynham
 
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Post » Fri Feb 14, 2014 7:43 am

http://www.gamesas.com/topic/1487147-dedicated-eso-beta-thread-beta-remains-under-nda/?hl=%20official%20%20beta

please don't make any more topics like these and read forum rules. ZoS do no read in these forums.

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Lizs
 
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Post » Fri Feb 14, 2014 3:28 am

The melees do. Casting spells and archery animations are adequate. Melee animations are teh stink.

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P PoLlo
 
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Post » Thu Feb 13, 2014 11:43 pm

NDA and stuff.....

I disagree on low deeps, no ammo (this isn't Skyrim) and short range.

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Chad Holloway
 
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Post » Fri Feb 14, 2014 6:23 am


Yet, its a RPG, more than any other MMO, so having ammo would add more immersion to the game, a real archer, ALWAYS go to battle with his quivers full.

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Jack Walker
 
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Post » Thu Feb 13, 2014 10:41 pm

As someone who played a wow hunter before and after arrows were required, I prefer arrows being required. Not for immersion, but just to add a bit extra to game play...and personally would love different types of arrows for tactical purposes.
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QuinDINGDONGcey
 
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Post » Thu Feb 13, 2014 11:49 pm

This NDA is going to kill this game, mark my words.

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Bereket Fekadu
 
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Post » Fri Feb 14, 2014 12:17 am

I'm not a fan of it still being in effect, but "kill" the game? Hardly.

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Kanaoka
 
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Post » Fri Feb 14, 2014 9:41 am

Concur. Like the ability to use different types of arrow.

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sam smith
 
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Post » Fri Feb 14, 2014 8:39 am

With how big crafting is in this game, I don't see what the big deal would be. I mean in Skyrim I ended up with a couple thousand iron arrows without trying.

Would also give a reason for bow users to use woodworking other than just making bows.

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Charlie Sarson
 
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Post » Fri Feb 14, 2014 12:11 am

I remember a day when hunters in WoW had to not only equip # slot quivers, but also buy/make their own arrows. I personally did not like this as it took up massive amounts of inventory space and monetized your dps output to min/max standards even if you had an epic bow. I remember buying/making 4,000 arrows at a time and when you run out, you are often some place where you can't get more easily. I'm all for immersion, it just doesn't work for game design well IMO. It's just more to micromanage.

EDIT: Of note, 4,000 arrows could be burned up in a single raid night leaving you high and dry when you encounter the last boss. Also of note, at some point in a long ago time, hunters in WoW were melee :wink:

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Vera Maslar
 
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Post » Fri Feb 14, 2014 2:20 am

i understand what you say... in a dungeon/raid ammo indeed can be a problem, i've played hunter in wow just when they get rid of ammo tho, but i remember in Neverwinter Nights, everytime i saw my last arrows, had that feeling "man, gotta find a village or city real quick now" , to find a craft station or shop.

These kind of feelings, having in a MMO, would make your blood runs a bit faster, like that feeling when you're playing desk RPG. When you really fells your character, like you're there. :)

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ashleigh bryden
 
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Post » Fri Feb 14, 2014 12:33 am

In real life, when you shoot anything in the eye with an arrow from a longbow with 100 pound draw, it's dead. One-hit kill.

In most MMOs, you have to unload entire quivers of arrows on most mobs, certainly elites and bosses, so can we drop the "immersive" argument already?

I just want to shoot from shadows, go for headshots, and launch a ridiculous volley of arrows over a wide area without fiddling with inventory, arrow retrieval, dumping cash on another money sink, and running out of ammo in the middle of a dungeon that's larger than I anticipated.

It's not really that immersive, and it certainly isn't fun.

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Madeleine Rose Walsh
 
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Post » Thu Feb 13, 2014 11:11 pm

i have been saying this for a year now. it wont happen, immersion is like a trump card on this forum. anything anyone wants a change they just throw it out there

as for the topic its be discussed a lot in the past. making archers have to use arrows adds an additional tax to 1 form of combat on top of being an annoying mechanic at times. its much better the way it is. in a single player game its fine as balance does not matter but in an mmo world unlimited in the way to go

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Matt Bigelow
 
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Post » Fri Feb 14, 2014 10:23 am

I don't know if what I'm about to say is going to break the NDA but: Archery seems kind of pointless from the videos I've seen on beta gameplay on YouTube.

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cutiecute
 
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Post » Fri Feb 14, 2014 6:20 am

I don't know the youtuber who pointed it out, but the arrows are homing unlike being realistic/skill based.

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Mrs Pooh
 
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Post » Fri Feb 14, 2014 1:57 am

From what I have gathered, I disagree. It's quite good offering ranged dps single target & aoe. Check out the TF dungeon video where one of the players was a bow wielding templar.

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Elina
 
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