[WIP] Piratelords Loot Adjustments V2 - an update

Post » Fri Feb 14, 2014 1:47 am

Background: What is Piratelords Loot Adjustments? (PLA)

PLA brings back the Morrowind feel for looting, with all containers being lootable, and much more random and more variety in loot, makes no two games the same.

http://www.nexusmods.com/skyrim/mods/17930/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D17930%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D688913&pUp=1

I'm planning an update to this mod, with so far the below changes/tweaks. As usual, feedback welcome and considered.

* Change the new coin meshes to alternative resources - current ones do cause problems for some players

* Minor tweaks/balances to lists

* Review the Crystal Balls

* Make an Alternative version that only affects lists, no new containers

* Make an Hard Mode version that reduces the amount of loot/clutter found

Possibly I might also implement some of the loot/equipment changes to NPCs which were part of my abandoned Beasts of Skyrim mod, or I might remove some of the content and release a separate ESP that tweaks NPCs. Not sure yet on that one.

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Devils Cheek
 
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Post » Thu Feb 13, 2014 10:46 pm

Sounds good. Looking forward to the update.

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Alba Casas
 
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Post » Fri Feb 14, 2014 7:00 am

Any plans for location appropriate loot? Finding dwemer gear in a tomb just seems kind of bizarre. :)

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SaVino GοΜ
 
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Post » Fri Feb 14, 2014 9:18 am

Very good news.

A bit of variety would be great. No idea what to do with irons. At first I wondered if they would be used in the craft system.

i had a thought as to why there would be ONE cup instead of a set. That is not how I put stuff into storage. And if there was a way to stick food in barrels, and other stuff in crates ... and what happened to crates?? But that was just random stuff.

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Sarah Bishop
 
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Post » Fri Feb 14, 2014 1:59 am

Ive been using PLA for a long time, looking towards new update. Lesser loot option especially appealing for me since Scarcity didnt work for me for some reason. Can you make not only usual loot more scarce, but gold in corpses/containers also.

How far it is from release?

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tegan fiamengo
 
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Post » Fri Feb 14, 2014 10:06 am

Thats a bit more tricky, as it relies on bigger underlying changes. I can ensure that themed chests can only contain themed loot, with low chance of nordic or dwemer gear in bandit boss chests. I don't remember finding dwemer gear in a tomb before, but it's been a long time since I last played.

I guess I could add multiples of items such as cups into the lists. Sorry, don't follow you on the barrels/crates. Can you clarify?

Still only in planning stage at the moment. I always like to get feedback first, get my thoughts into order, before I make any changes. Helps to ensure the release version is correct.

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Alyce Argabright
 
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