mmmmm... so you are saying to drop the player in and out of such an alias via my script, I wonder if I can use the brawling alias rather than make my own. I would just "borrow it" for a short time during my scripts run, sort of...
Thanks!
BTW : what is the lines of script that would place the player in the alias (I have never done this via scripting).
Here is what I think I need to do:
aadpEssentialPlayerAlias.ForceRefTo(Playerref)
And then
aadpEssentialPlayerAlias.Clear()
But this needs to run in a magic effect script and I get this error: "ForceRefTo is not a function or does not exist"
I think this means I cannot use the function in the magic effect script because the function is for Alias Script.