Is my skyre+immersive armors working properly?

Post » Sat Feb 15, 2014 2:29 am

Hey guys! I posted earlier about these 2 mods and the community + gopher's video really helped me.

The game seems to be working properly with immersive armors as I see some npc's with nord chain mail (light and heavy) the Scottish skirt looking armor,Einherjar , Heroic Imperial Armor (legionnare's), the redguard a harassing women are also wearing redguard knight armor. The values seem legit although I'm not exactly sure. The nord chain mail (heavy) is better than steel but worse than dwemer. But a few things have changed and I want to know if maybe this because the reproccer merged immersive armors into skyre's main file (when you select the main file in NMM it shows everything that is included immersive armors is one). Changes I have seen:

-when I go to craft the "auxiliary" tab no longer exists and i can not craft basic stuff that I could before skyre (granted I have zero perks In smithing). Maybe skyre changes what I can and can't smith from immersive armors.

-the different types of shields from immersive I'm not seeing (targe shields, bucklers, oval shaped). Again maybe skyre makes them more rare?
-The Housecarl from Falkreath is wearing Falkreath Armor.

It seems like immersive armors is there but maybe missing some things? Or maybe I'm misinformed on how merging the 2 mods changes the way immersive armors behaves in game?
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Causon-Chambers
 
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Post » Sat Feb 15, 2014 8:30 am

PS also my MCM tab no longer shows Immersive Armors options. Is this because its merged with Skyre? Or did I mess something up?

PS PS the Falkreath armor isn't an issue I was just saying it looks like it's working there.
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Tammie Flint
 
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Post » Sat Feb 15, 2014 2:45 pm

PS PS I did build a bash patch as well.

I'm at work on my lunch break so I will load my load order when I get home.
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Naomi Ward
 
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