The big question is if this affects players from other alliances. This is a major issue for some large RP organizations as it was mentioned that cross-alliance RP would be allowed but recent tests show otherwise.
The big question is if this affects players from other alliances. This is a major issue for some large RP organizations as it was mentioned that cross-alliance RP would be allowed but recent tests show otherwise.
I'll give you a brief example of two players in PVP. One is a role player and one is not:
Role player:
"Support the battlements!"
"Someone cover the door!"
"I need volunteers for a scouting mission! We need to rout the left side! Left side!"
Non Role player:
"Nubs get out of mah way!"
"Lolz, just pwned that rogue."
"Stop QQ, more pew pew"
Roleplay doesn't necessarily mean that in the heat of battle you're telling your story. You don't have to be saying "Men, we must honor our forefathers with this battle!" or something. It just means you're not spamming chat with out of character dialogue.
I'm happy to read they're reaching out to the roleplaying community.
I beg to differ. My characters are not me, I don't become them, I direct them. I never forget that I'm a person playing a video game, nor would I want to. It makes little difference from the in-game perspective because I talk and behave in character, but I feel it's an important distinction.
Absolutely spot on, my dear.
It allows the solo players to continue playing with the same depth of RP that they are accustomed to in the other games. For me, this is playing as I do in any TES game, except that I actually get to speak for the character. It's about viewing every other character as just another NPC with better AI. Well... some are better.
This goes well when exploring and finding an entrance to a dungeon, that has two other players standing in front. You start an exchange and group up for the thing to share the spoils and when it's done you go your separate ways or head out together. Sounds like an average encounter for an MMO? It is with the additional use of an in depth RP, when all three are mic'd up and talking IC through the whole ordeal.
It's like meeting a follower in Skyrim.
Yeah, I think I was trying to say that RPers try not to break the fourth wall in-game. It's true that there are in-character and out-of-character distinctions made, especially in chat and private messages. It's not like RPers are crazy. Heh.
Still, you both described a higher level of discourse than the typical chat spam, and I think those in favor of RP will agree — that is most welcome.
Ahh...the difference between the idiot & the gamer. Now I get you.
I guess Im a roleplayer then
This is exactly how I play. I have stated many times over the years that I find players who project themselves into their characters very disturbing.
This concept really reveals the background of the player. I come from a pen on paper roleplaying background. You make a character and are the "Director" of that character. You are NOT the character. This is incredibly important because you must play the character from his/her own's perspective or the entire concept of roleplaying is destroyed.
The fact we have to continue reminding modern mmo players of this simply reveals how far mmos have been purposely altered from their original concept in order to cater to non-rpg players. Basically mmorpg developers became sell outs.
Yeah I find that comparison a little unfair. You'll get the top example from people who aren't roleplayers as well, they'll just be more inclined to use common MMO terminology for brevity's sake.
Intratesding indeed.
If you can switch it on and off will be a big plus.
Looking at their server and how it work, it does not look like mission impossible.
Could by far be the most delicate project in this game.
Excuse me, but you seem to have forgotten that your perspective of what constitutes 'roleplay' does not necessarily apply to others. I am happy that you have enjoyed pen and paper RPG's over the years. You should feel the same for those who find enjoyment in any activity within which they are happy and are not bothering anyone else. Role play has changed over the years with the implementation of interactive video games, especially ones wherein players can communicate and interact with one another. It is a close cousin to cosplay, another activity in which many roleplayers enjoy, as they dress up as characters and act them out in person.
To be condescending towards others simply for having a different playstyle than yourself is disappointing and tells me a lot about your background, too.
I thought that was what you meant, but I know people who really identify with their characters - behave like they are their avatars - it's like making an alternative version of yourself, 'what if I was born in a fantasy world?' Which can be fun I guess, but it's not how I understand roleplaying, as it is not me in the game world.
Both forms of roleplay are valid, neither is disturbing. It's the same with the different approaches to acting; some actors put themselves at a distance to their roles, some throw themselves right into it.
Don't be so quick to judge your fellow roleplayer.