I volunteer to be an ingame hitman for gold bots and gold sellers. I will start a guild called the Gold Farmer Killing Squad and I will relentlessly hunt down and destroy . . . okay this won't really work . . . oh well
I volunteer to be an ingame hitman for gold bots and gold sellers. I will start a guild called the Gold Farmer Killing Squad and I will relentlessly hunt down and destroy . . . okay this won't really work . . . oh well
eeeh what? This is gonna come down to one thing, so I'm gonna ask you straight out.
Do you think other peoples real life economy should have an effect on how they/you are being percieved in a game?
Because I don't. I believe in that in a game everyone should have a fresh start, they could have the worst possible standards irl but a game should be a way to escape that without having some filthy rich guy ruining that experience.
I agree with you. I strongly prefer real life money to have no impact inside the game. Pay the sub and the cash flow stops there. No cash shops. No gold sellers.
That said, they're an almost inevitable product of an incredibly skewed global economy. There are parts of the world where the $20 some westerner might casually drop to buy gold is a huge amount of money. While that is true, practices like gold selling in online games will persist. And while I don't care for the impact it has inside the game, it does to an extent see money flowing out of richer countries into poorer ones and that's a positive. I also much prefer the idea of people in poorer countries earning money playing MMOs than sweat shops or worse.
I wouldn't say they're reasons to like or support gold selling. But it's not a wholly destructive practice. There's some silver lining.