Complaints?

Post » Sun Feb 16, 2014 11:05 am

My main concern is the game does not hook you till about lvl 8 to 10 , I think the combat animations are much better now compared to the previous beta's i enjoyed this beta immensely and cant wait for launch. the biggest issue will eb the people who just heard Elder scrolls online and failed to research they were making a theme park MMO in the elder scrolls IP. That is the players expectation and lack of even remotely investigating the game and its features, its the individuals fault not the games shortcoming. i followed the game knew what they were making and was pleasantly suprised . Hopefuly the game will have some chops in the end games and keep people playing

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Kelsey Anna Farley
 
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Post » Sun Feb 16, 2014 4:06 am

MMO/ 10 chars

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Mashystar
 
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Post » Sun Feb 16, 2014 8:20 am

From my experience..

Exploration for quests felt a little underwhelming. It is there, but no more than in any other MMORPG. Most quests will be found by simply following a quest and picking up quests along the path of your active quest. Granted this still leaves one or two left but as with Skyrim those too are easily found through gaps in the map (points of interests are fairly predictably placed on the map, so you will have a good idea is something is missing - as in Skyrim). Most of the 'NPC runs up to you' quests are triggered through reaching certain areas (some towns have an NPC run up to you upon entering) or through progression in certain quests.

Don't get me wrong there is still exploration in the game, though this largely takes the form of gathering to find materials or chests (though this hasn't been improved from other MMOs and many are fixed spawns or a few potential spawn locations per node / chest) which makes chest farming somewhat easy to monopolize in an area. Also there are crafting areas which allow the crafting of sets to be found (though some of these will be en route or near quest areas). Skyshards have hints associated with them so finding them is far from difficult (thus far). The random encounters are a nice touch (seems like a randomly generated mini event at set locations, not quests).

Combat has little feeling of impact. This isn't as pronounced in first person (though far from ideal) but is really bad in third person. Sadly however first person isn't ideal for the tells mobs give with some moves (red markings on ground).

Pacing of quests seems a lot slower than many other MMOs. Whilst the writing in the quests, and imo their execution also, is better than many other such games there is the feeling that they can often seem a little drawn out, as there is less emphasis on combat than normally found in this genre.

Whilst I enjoyed some of the challenges I can guarantee some aspects will prove too difficult for others. The dungeons will not be PUG friendly as I can guarantee there will be people playing with an 'anything can work' outlook, and while it might succeed the pain involved will cause the downfall of many groups. Certain quests also seemed to make people upset in the beta (Gutripper(?) and Doshia being the 2 most common). However most of the content would definatly not be considered challenging (you can still level without spending any skill points or increasing your stats quite comfortably - tested to 13 on one character).

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Charlotte Lloyd-Jones
 
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Post » Sun Feb 16, 2014 6:56 am

Erm, no. It was not just me. Tons of beta testers experienced game-breaking bugs that were not lag related. Like the villages and the fire quest among many many others. It was not just me. if you had been to the beta forums, most people said that ESO was the buggiest game they had ever Beta tested.

Again, this was a common issue with most beta testers, and professional review sites. Maybe you just lack experience with games, but ESO combat is much more floaty than any other MMO out there (and i have played them all). Especially with games like TERA, the difference is day and night.

Again this was a common complain not only from beta testers but also from professional gaming sites. Like trying to stealth and steal a document when there are 20 other people in the room trying to stealth and steal the same document. Another problem is that anyone you are grouped with cannot follow you into a quest instance. I dont know how you missed those things. So no, you cant do a duo adventure in ESO.

I agree that one being PvP mode is not enough is just my personal opinion. Reasonable people can differ in that respect i guess.

I dont know if you are being serious of just joking. The obvious choice for free PvP is GW2 with their similar RvRvR combat. Also PlanetSide 2 is identical to Cyrodill portion of ESO (but in the future) with their Faction v Faction v Faction warfare. In fact I would argue that PlanetSide 2 is a better game because its all action combat (not to mention free).

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Crystal Birch
 
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Post » Sat Feb 15, 2014 7:51 pm

My only real complaints are regarding the guild banks, they really need spliting up into multiple sections with different grantable access levels

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Katie Pollard
 
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