Crafting corner - spill the beans post NDA

Post » Sun Feb 16, 2014 1:31 pm

Yep. So you're still stuck with a full inventory. That was my biggest struggle in the beta.

I never bothered to pay the money for additional inventory or bank slots because I thought they were a bit steep for the initial purchase. I'm hoping those prices get tweaked before the game goes live.

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Laurenn Doylee
 
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Post » Sun Feb 16, 2014 5:25 am

Yes this is a great feature too! Tho even bank space filled up FAST. I couldn't fit all the mats I had in the bank even with the first upgrade and often trashed or sold Provision mats.

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Jennifer May
 
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Post » Sun Feb 16, 2014 12:30 am

You can find them from ore refinement too, though rarely. They can also be found in containers.

Enchantment runes are actually all over the place, they are not hard to come by it's merely a case of remembering where the runes spawn. If it helps also as you progress basic enchantments start cluttering up your bags a lot too and they in turn can be broken down for mats.

I agree about bank space, I ended up creating 2 extra characters to make use of their bag space, since bank slots are shared across the account.

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Steeeph
 
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Post » Sun Feb 16, 2014 6:08 am

I trained heavily into spotting all iron/plants/runes since I was stuck in stros m'kai due to server not allowing you to change area's (infinite loading+ disconnect if you tried it), so I know every inch of stros mkai now, and the runes, are VERY easy to miss, I literally saw players pass by them, and I understand why.

If you look them at the angle that only shows the stone part, you will never notice them, but after a while my eye could spot them at a huge distance thanks to the middle light they had.

Also they're usually between rocks most of the time, so every time you see some unusually larger rock combo, a rune is probably put there, also found in "corners" of rocks like a "V" shape.

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Alex Vincent
 
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Post » Sun Feb 16, 2014 4:09 am

Ah yes the gem's issue + provisioning items were quite annoying.

Every time I extracted some item/raw materials I usually got a gem, but there are SOOO many gems that every single one requires a slot, and they can only stack with their own type so yea it can fill up incredibly fast, god forbid you want to save that item you think you want for your alt, then you're truly screwed xD.

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CORY
 
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Post » Sun Feb 16, 2014 3:04 am

Yeah, I didn't bother with buying extra bag and bank space in beta because, well its beta and none of this transfers so I wan't really interested in building any wealth or hording items. I did not have a hard time at all accumulating money, usually ended up with around 2k gold by the time I was level 6 or 7. The only thing I bought was a horse in the last beta for 100g. I made all my own gear and balanced that with good upgrades I found in the world. Any blue or green item I found I would convert with extraction. You have a much higher rate of accumulating upgrade ingredients when you extract out of good gear.

That was really my point. I don't like running back and forth from hunting questing to town every 30 minutes either to sell or hit the bank. I want to go out run some quests mine some nodes do a dungeon or two then head back and sell, craft and store.

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CSar L
 
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Post » Sun Feb 16, 2014 5:27 am


I played in the AD and found so many I was having to stop and delete all the repeats every now and then. I thought there was an abundance of them.

I wasn't paying special attention to this but from memory I got most of them from containers inside buildings. Desks, cupboards, shelves. That sort of thing.
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Josh Lozier
 
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Post » Sun Feb 16, 2014 3:13 pm

I think his issue is that there is such a wide variety of ingredients, that stacking won't apply. Worms (two sizes), grubs, insect parts, stones (a huge variety), a huge variety of runes, a huge variety of plants, etc...

I recall at one time by bank being full, and much of my inventory space filled with different varieties of crafting ingredients that couldn't go into the bank because it was full of other ingredients. I could leave a town with only 15 of 50 inventory slots being used,and by the time I actually got to the location of my objective I'd only have 5 slots available. Kinda bums a player out when they start destroying stuff just to make room. =(

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Solina971
 
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Post » Sun Feb 16, 2014 4:48 am

There is not even remotely enough inventory space, shared bank included, to hold the crafting materials you will need as a serious crafter. It's so limited you will walk right by ore nodes and other crafting materials in the field, and will destroy the smallest stacks of mats in your backpack to try and make room for something else. It's not sort of a problem--it's really, really bad. I'm not making this up--I'm a dedicated crafter and have participated in multiple betas testing crafting like crazy. The current inventory system just doesn't work.

Guild Wars 2 had the perfect answer--a separate bank that stored only crafting materials, with one slot for each item. Change the stacking limit to 9999 for each item and the entire problem is solved. ZOS should just implement that directly into TESO and be done with it.

Inventory space for crafters is a bad joke right now, even after you upgrade your bank and backpack multiple times.

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lydia nekongo
 
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Post » Sun Feb 16, 2014 2:16 am

Create your own guild

Boom, instant 5000 storage slots (or something)

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Kirsty Wood
 
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Post » Sun Feb 16, 2014 8:35 am

Can't. Guild Banks require 10 members, and since a member is an account and not a character, that means 10 players. If you drop below 10 players, you lose access to the Guild Bank.

It's 1000 slots, and that's shared over the 10 members, all of whom will need their share of the space and much, much more.

If I could have a Guild Bank with just my 8 alts I'd do it in a flash, but the current system doesn't allow that.

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MARLON JOHNSON
 
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Post » Sun Feb 16, 2014 8:09 am

I can't recall ever seeing Pitch, Honing stone, or the clothing item (looks like a wax spool, linseed maybe?) being dropped anywhere. Nor have I ever heard of any being found in containers. As far as I know, those items can only be acquired through the extraction of weapons or apparel.

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Trevi
 
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Post » Sun Feb 16, 2014 1:04 am

This could be an answer if actually true. I didn't try to create a guild but I hear it is easy.

With 5 guilds available per account I can see something like:

1- self guild for storage

1- Alliance wide merchant guild for alliance wide trading

1- PVE/PVP progression guild

1- 2nd alliance merchant guild

1- 3rd alliance merchant guild

At first I thought WHAT! multiple guilds that svcks, but now I am wondering if 5 is enough. If I want to work progression with alts in other alliances.

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Adam
 
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Post » Sun Feb 16, 2014 12:57 pm

There are containers that drop crafting mats (Heavy sacks or chests). I got my dreugh wax in the beta from such a container, as well as a fair few gems for traits and race materials (which I destroyed to make room given they can be purchased from a vendor cheaply).

They can be found from refining materials, as that is how I ended up finding a fair few of mine during the beta (with the Blacksmithing skill increasing chances of getting materials - not that it made that large an impact).

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Natasha Biss
 
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Post » Sun Feb 16, 2014 12:00 pm

You can get them from ore extraction and from the hirelings, but they are still so incredibly rare and you need so many of them to guarantee success that you will treat them as if they were major artifacts when they drop. When upgrading an item to epic or legendary, especially, you either guarantee success or you're a fool to try. Under no circumstances should they be used on anything but maximum Veteran Rank gear.

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Jhenna lee Lizama
 
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Post » Sun Feb 16, 2014 10:25 am

I ended up with a honing stone. No idea how l got it though.
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Chloe Yarnall
 
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Post » Sun Feb 16, 2014 9:11 am

It is easy to make a guild, but the 10 player requirement for the Guild Bank makes self-created guilds useless for storage.

Using alts to store items is super clunky since you don't have access to their mats when you are crafting (you only have access to your tiny shared bank and your own backpack), and their backpacks are small anyway.

We really need that GW2 crafting mat storage system. Problem solved just like that, without impacting on the inventory space used by non-crafters. Elegant, simple, instant solution with no downside.

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Ruben Bernal
 
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Post » Sun Feb 16, 2014 1:56 am

You can get those & others for other crafts from breaking down weap/armor of that type.

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Mel E
 
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Post » Sun Feb 16, 2014 4:07 am

1) Agreed. Fishing really seems like a wasted opportunity at the moment and hopefully they'll expand on it later to make it worthwhile.

2) Agreed. I absolutely loved crafting. It also felt like they were trying to make player crafted gear the standard, by making gold drops so rare, bought armour so expensive and crafting so accessible, and this is something I really like.

3) Agreed. I made a graph so I've got the combinations ready for live but I think there will be quite a few annoyed people given how difficult to find some of the components are (at least they were for me, damn you Blue Entoloma!!).

The only other thing that annoyed me was the limited feel of alchemy. Alchemy was one of the big things I was looking forward to and for the most part I'm not disappointed but I could only find 12 different alchemy reagents (not including water) and only 36 combinations that actually did something. I know we aren't supposed to compare this game to previous elder scrolls, but I'm finding it very hard not to on this issue. Not to mention all the components seem to be plants/fungi. Where's the skeever tail or ectoplasm or daedra heart? Really hope they expand on it to give it more oomph.

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Horse gal smithe
 
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Post » Sun Feb 16, 2014 7:18 am

Ectoplasm is vendor loot, Daedra heart is Blacksmithing (daedric crafting style) and I can't remember if I saw a skeever tail. I think I did, but if so it wasn't alchemy related.

The hardest part of finding the reagents for me was the graphic settings...if you want to focus on alchemy your first and most important thing to do is turn off any grass!

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Jade Payton
 
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Post » Sun Feb 16, 2014 1:22 am

I ran across ectoplasm and daedra hearts. Unfortunately they were labeled as merchant fodder. Maybe they're placeholders for the future.

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Kat Ives
 
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Post » Sun Feb 16, 2014 11:00 am

Daedra husks are the vendor fodder :smile: I too mistook it for a heart at first, wishful thinking :)

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Enie van Bied
 
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Post » Sun Feb 16, 2014 5:25 am

Yep, I was just realizing that mistake. =)

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biiibi
 
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Post » Sun Feb 16, 2014 7:17 am

This bit right here. To make anything that even comes close to matching what you gain from loot drops requires that you pretty much are going to have to take apart most of the good loot that gets dropped. Then on top of that most of the blacksmithing and wood working gets real grindy to increase the skills to improve or make an item. I can see the potential of losing interest in doing that grind.

Next - inventory makes no sense and crafting makes the situation worse. Each item is one slot in your inventory - and each item can stack to 100. You could have 100 pieces of wood that you chopped down take up the same amount of room as 1 small glyph you carved off a rock or one worm you dug out of a rat.

Next - it seems many vendors are selling unknown gear. Like what is this vegas or a game show. They claim to be experts in their field, but just can't tell you what makes this armor more valuable than the other armor - just that one costs more. Huh? I didn't find any that really sold the ingredients that are required for improving gear - only making gear. That may have been a level thing. Perhaps the to blue ingredients would be available once the next color up drops started happening (orange or whatever it was). My character was lvl 16 last load.

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Marlo Stanfield
 
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