Backup strategy in case ESO fails to appeal to PVE'ers.

Post » Sun Feb 16, 2014 10:55 pm

Sunrock just has a problem with anyone with a different perspective. I gave up on discussing things with that person.
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Emma Parkinson
 
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Post » Sun Feb 16, 2014 9:59 am

If ESO was mostly PVP it will kill everything, most of the people who will Pre-order or first play this game, will be fans of TES. If it was all PVP there would be crappy lore, ( if any at all) annoying kids killing you while you try to do a simple quest to get a little extra gold. The list can go on and on. ESO would fail before it even began if it was PVP based.

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I love YOu
 
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Post » Sun Feb 16, 2014 8:24 am

If anything, this game needs to give players the option to turn Cyrodiil into a PvE zone without the threat of PvPers ruining the game for everyone, like a small zerg of Aldmeri players did when they took over the city of Cheydinhal deep within Ebonheart Pact territory during last weekend's Beta. PvP zones should be restricted to the keep and resource battlefields in Cyrodiil instead of the entire map like it currently is.

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BaNK.RoLL
 
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Post » Sun Feb 16, 2014 5:55 pm

Cyrodil doesn't need to be a safe zone.....the rest of the world is for that.

Cyrodil is anothr play style, for people who like to quest under threat of PVP. ESO needs Cyrodil to be the way it is...and the PVE'ers also need it this way to become accustomed to it, yet have their fallback to the rest of the world to relax in their game.

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Taylah Illies
 
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Post » Sun Feb 16, 2014 11:20 am

This post is over 9000!

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Dawn Farrell
 
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Post » Sun Feb 16, 2014 10:03 pm

I am perfectly fine if ZOS allows players to quest in Cyrodiil under the threat of PvP provided the option exists to disable PvP interaction and combat for players who want nothing to do with it. Disabling PvP content and combat for PvEers who want nothing to do with it has absolutely no effect on people who want to play PvP. This option does have a huge impact on PvEers who want to quest and explore Cyrodiil. As it stands now, exploring and completing quests in Cyrodiil are next to impossible because PvPers think they must kill everyone in sight. If PvPers want a fight, head to a battlefield instead of ambushing PvEers who are not looking to engage other players.

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evelina c
 
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Post » Sun Feb 16, 2014 8:53 am

It actually can't work for lore reasons. There is supposed to be an ongoing WAR 24/7 in Cyrodiil. The only way I can see them doing this is by instancing it off in such a way they give the illusion the war is going on through a simulated PvE campaign you could join where player's are not involved.

Having a player running around that is untargetable / unkillable in the persistent WAR would be so laughably unrealistic that it would totally break immersion and the sense of war that it just wouldn't work.

The idea is that Cyrodiil was taken over by Molag Bal and everyone / thing was corrupted. All 3 factions are now vying for power over Cyrodiil and are at each other's throats. Running around "questing" with impunity to any other faction makes no sense whatsoever. Imagine in Oblivion standing next to an Oblivion gate and a Dremora just ignoring you because you've decided you don't want to take part in the Oblivion campaign. No offense but it is unrealistic and not going to happen.

IF they wanted to do this, they would have to create a special version of the Cyrodiil campaign that was instanced off and a war was simulated with NPCs who could still attack you like any other NPC.

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Tiff Clark
 
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Post » Sun Feb 16, 2014 11:45 am

Given this logic, then your alliance members in the war who also happen to be untargetable and unkillable are also laughably unrealistic.

If someone declared themselves neutral in the war and went about their own business avoiding and free from PvP combat, that player would be no different than an ally or NPC you couldn't kill. There is nothing unrealistic or immersion breaking about that. PvPers simply will use any excuse to say everyone needs to be subject of their bloodlust.

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Tracy Byworth
 
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Post » Sun Feb 16, 2014 12:17 pm

If the sniping doesn't stop, this will end up locked and warnings with posting ability suspensions will be handed out, to more than one poster, at this point.

Disagree with someone's statement, don't attack the poster. For people who believe that insulting groups of players isn't really an insult because its a group, it really is. Implying that someone is childish or stupid because they might not agree with you isn't a good idea.

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Sarah Kim
 
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Post » Sun Feb 16, 2014 10:15 pm

Pot, kettle? :cool: We all have a different perspective here for the most part, but there is one thing most of us have in common, and that is to see the ESO thrives and gets better patch after patch... ESO pvp percentage is around 20% and Im being modest here. And, thats about avg for most MMO's these days. Nothing wrong with PVP so don't get yer panties in a wad...

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Anne marie
 
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Post » Sun Feb 16, 2014 8:02 am

I love how random people can be "this will be doomed unless ... you succumb to my desires" :)

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Matt Terry
 
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Post » Sun Feb 16, 2014 11:00 am


While I agree we mostly want to see the game thrive, I do not agree with your assessment that my behavior and sunrock's behavior is similar. I did not seek to insult anyone.
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Elizabeth Davis
 
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Post » Sun Feb 16, 2014 9:35 am

TOR was a success for EA just not for Bioware, it destroyed the leadership of that company and reduced to a parasitic husk that EA now inhabit's making tons of cash of gambling packs and asthetic skins while not having to produce any real content. just keep adding Features like the starship PVP which has nothing to do with your actual CHR or in game accomplishments. and start selling star fighters for mo money mo money mo money.

People over react and claim this game will F2P in 6 months Yadda yadda. the truth is they have no IP to liscense, no investors to payback before they can profit, they took a Loan from an investment firm not a publisher who funded the game and takes everything until the investment is paid back. ESO has none of the hurdles TOR did and wont need to sell 3 million copies with a 90% retention rate to break even. People compare an apple to a rotten orange and make blanket statements . TOR made horrible financial decisions before it even went into development. thats 50% of the reason it failed the other 50% is because they made a lobby esque single player game with multiplayer features and tried to call it a MMO.

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Stephani Silva
 
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Post » Sun Feb 16, 2014 5:40 pm

Have you even taken part in PVP in Cyrodiil? The place is MASSIVE. There's quests as well as killing players. There's lots of random places in Cyrodiil to wander off to. The PVP on this game is just fine.

This game is not SWTOR.

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Taylor Thompson
 
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Post » Sun Feb 16, 2014 5:26 pm

Closed for review.

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Sanctum
 
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