Hey guys now that the NDA is lifted I would like to provide some feedback since I hear the developers listen to the players. From what I got to experience the game has potential but there are a few things I would like to see added.
1. Mini map - from what i understand there was a mini map at some point but it got removed to encourage exploration. Although it was a good effort from what I saw while playing it looked like most players were hitting 'M' all the time since you could tell they were looking at their maps based on the animation. The bar across the top just doesn't cut it for me, I would like to see the mini map brought back.
2. Damage numbers - Not sure why this is missing from the game, from a previous post I read it seems that the data is already there for putting this in since there is a MOD that adds damage numbers. I see no logical reason for this to not be implemented. I have seen some 'count arguments' to the tune of 'we don't want elitist excluding people for low DPS' fact is if the data is already there and being used in a MOD nothing will stop the elitist from excluding low DPS players.
I didn't get to try any PVP but it seems pretty cool. I like both PVE and PVP and I usually play on PVP servers for the added fun and faction pride. I think their PVP zone is a good idea that should please both camps so I'm anxious to try this during the next beta weekend. The more activities there are to do the better, this is doubly true for MMO's.
I'm still on the fence about the number of active skills available in the game. I hope the limitations of console controllers isn't affecting the number of skills available at one time. It might be fine as is, from what I understand there are 5 active skills + Q and R (I know Q is for potions not sure what R does since I never got to use it). Does switching weapons give you an extra 5 actions meaning that I would get :
5 skills per weapons, plus the 2 possible attacks for the weapon + interrupt. Meaning a total of 15 + 2 (Q and R) attacks during combat once weapon switching is available?
Other than that I thought the game was pretty cool, these don't strike me as major issues especially if they can be added in as mods at first until the developers get around to implementing it. (Let's not forget day 1 world of warcraft had 1 action bar you had to switch with shift+1,2,3 then cosmos add-on (i think it was called) added the action bars as we know them to be standard today. I think its a good approach for developers to see what add-ons are most popular and incorporate those into the base game.
I know some of you guys are a little zealous about this game and these topics in particular. This isn't an attack, its a suggestion for the developers from a potential customer. That is all. In the end it's their decisions and I would hope their decisions (whatever it may be) cause the maximum amount of players to join in.