I'm a writer. I have been working on getting published before, and I have in a few local magazines. So I'm an advocate for good stories in video games. Now I know a lot of people don't generally focus on the story and when people hear I advocate story they assume I want five minute cutscenes or ten minute. That isn't what I mean when I say I advocate good stories in video games.
For example, I'm going to use Skyrim. First off the unskippable content is ridiculous. And second off, the very first cutscene. I feel like there was no focus. They introduced two different ideas and concepts that I feel loosely tie together. But barely.
I once gave this example on this forum somewhere, that I think that it would have been better if either Skyrim focused on one side of the story they were trying to tell. Or find a better writing way to tie them together.
I always liked the idea:
You and the Stormcloaks are about to be executed. And then an arrow goes through the neck of one of the imperials. Instead of a dragon coming down, the rescue party of the Stormcloaks is coming to save Ulfric Stormcloak from being killed. You are in the middle of a battle in a war you don't understand and try your best to escape. Leading into three different paths
-You could find a way to leave Helgen and then just go about your own way
-You could fight off, maybe the moment you kill a Stormcloak or Imperial someone of that faction tells you to fight for their side
or if we want to get fancy
-You could allow your character to "die" and one of the factions, random generation each time for which does, rescues you, exposition, etc.
I'm just so tired of uninteresting written stories. Oooo boy dragons. Instead of deep seeded poltiical intrigue, and social commentary.