Dont overprice respec.

Post » Wed Feb 19, 2014 12:10 am

i totally agree, i was talking about reasons people in this thread were giving for having high respec costs or no respeccs at all for that matter which i found silly.

Edit: dont know what u mean by changing , but think u can level all at the same time here

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lexy
 
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Post » Tue Feb 18, 2014 10:22 pm

It seems the second type is quite popular in this thread.

For me, respecting must have a symbolic cost. Otherwise there no point in develop a feature if the people have to suffer to use it.

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CHANONE
 
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Post » Tue Feb 18, 2014 10:20 am

There is no reason to have any cost on respec. The only restrictions should be on when and where you can do it (e.g. only in town and while not in combat)

If you dont want people changing their skills too often then put a time restriction on it, like once per day. Giving it a exponentially rising cost is stupid. It means that if I dont like the way I built my character I only have two options, grind for hours to get the gold to change it, or just go play somthing else. A lot of people are going to choose that second option, especially single player rpg fans that arent into MMOs, which I expect ESO wants to attract a lot of.

The developers and fans are kidding themselves if they think a game can be successful by catering to MMO players alone. The one true MMO success story came from a game that attracted a large number of fans from its massivly popular single player franchise, most of which had never played an MMO in their life, and ESO is in a position to do the same. Lame, grindy MMO mechanics like stupidly high respec costs may work for the MMO vets like the people on this forum, but those Elder Scrolls fans who make this there first MMO are going to avoid the hastle by canceling their subscription and going back to waiting for ES6.

MMO's, more than any other game genre, will get the response of "I dont play those games" from peopel you talk to. Its mechanics like this that put up that barrier. No MMO will succeede without breaking that barrier down.

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vicki kitterman
 
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Post » Tue Feb 18, 2014 9:43 pm

Yea, make respec spammable, why not, because who cares about choices or thinking about character development in an rpg. All in the name of convenience. Some people just...

Hope, if respecing has any meaning due to the amount of skills we will eventually gain, that it's extremely expensive and very hard to do. Even better, that it will not be possible at all.

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Janette Segura
 
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Post » Tue Feb 18, 2014 6:30 pm

I am okay if the price is high as long as there are some free skill line changes along the way while leveling. Every 10 levels perhaps, because the first Templar I played was just....ugh, a massive mess, because everything looked interesting. Took me three characters to get the skills I thought worked well for healing after testing in group-related content.

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Erin S
 
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Post » Tue Feb 18, 2014 5:52 pm

Same here, picked all the wrong choices on my first character and felt very weak . Rerolled soon after when i had a better idea how certain abilties worked and invested skillpoints in abilities i found useful on my first character.

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Blaine
 
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Post » Tue Feb 18, 2014 12:42 pm

Newsflash: single player TES games don't have a respec option.

Most single player RPGs don't (the exception being some (but not all) ARPGs).

Cheap/free respecs are an MMO thing, not an SP thing.

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Undisclosed Desires
 
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