How experienced MMO-players feel about TESO

Post » Wed Feb 19, 2014 8:29 am

What I get from reading other forums and this one is exactly the same TES fans who don't play MMO's supposedly half the potential customers won't be playing this, because they don't play MMO's.

When announced I had hopes it wouldn't be another MMO, as that is what Zenimax were saying. That hope was soon dispelled, it is just another MMO and guess what as a TES fan who doesn't and never will play MMO's I won't play this.
MMO players will make there own decisions, but these forums do not have much input from non MMO playing TES fans, because in the main they just stopped posting here, until now they are almost to a man absent. I'm sure some still exist but the general trend is to MMO players.

MMO player's don't ever seem to get this basic fact, it's not online gaming. it's MM
Typical MMO Aspects
PvP Areas and PvE areas, why? I should never be sure if my opponent is a player or NPC. The war is an artificial non TES construct to attract MMO players no other reason.
If I wanted to play at Mass PvP war I'd choose a War game. I want adventuring RPG type game that's why we play TES and not Medieval Warfare or whatever. Don't try to say Skyrim's Civil War was in any way comparable, that was more like a bar room brawl, not the main event.

Out of Game Guild Membership essential, why? I get wanting to play with friends, but apart from ensuring starting on same server (Whatever happened to one Mega Server anyway now as well as format servers, regional ones) even friends should have find each other in game, like all meet at the the Fighters Guild. In game communication should be the only way to talk and even if near enough to hear, you must speak the language to understand.

Endgame? Now this is just the opposite of what should happen the game should never end it's a world that should evolve if my character stops progressing then, that character should end, not the game, The world should continue and I start again, as the decsendant of first character or a new build, but never, ever should the world clock be reset for me to start again. Equally New players should Join a already existing world after Game Launch Day.

Everyone is the hero, again just no this is just typical lazy world creation of the worst sort and is a clear example of the stagnation and essential lack of progress the words MMO have become to mean. What does this actally signify? That the first MMo's were single player games with Multi-Player mechanics bolted on. What is acceptable in single player cannot believably work for a realistic online multi-player world. This is one of the worst aspects of MMO's and they all do it.

None of these ideas are new but as long as Publishers control Game Design they will always copy the past games as trying something new that might fail is too risky. So though I hoped for more it is no surprise less was what I got.
So when a non MMO player calls this a WoW Clone WoW could just as easily be any other MMO.

It is just another MMO and TES or not. That I'm a TES fan doesn't matter. Why?, as I keep saying it's being a MMO that is the problem and the must haves that the MMO genre requires.

So Zenimax, having chosen to be TES MMO better satify the MMO players because they are all it's got. Maybe Star Citizen will be different with no Publisher calling the shots, it will release when ready not on some fancy chosen date, that TES MMO will release on 14/4/14 ready or not, says it all.

Finally as to the modding question for all the you can't have modding with MMO's naysayers. Simply put, Nothing is Impossible:

EverQuest Next is an MMO and they have released their version of a Creation Kit or World Modding Tool before the game is even released, it is called Everquest Next Landmark. The same tool is being used by them to create Everquest Next. Landmark is more interesting to me than Everquest Next, which is just another MMO.

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gemma
 
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Post » Tue Feb 18, 2014 11:29 pm

Short and sweet: The quest content is done well but only the major quests kept me entertained.

The group content and PvP are beyond excellent.

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Elle H
 
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Post » Tue Feb 18, 2014 11:42 pm

You are welcome! :tops:

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tegan fiamengo
 
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Post » Wed Feb 19, 2014 7:38 am

I disagree with everything about the classes. You are looking at the classes completely wrong. You are thinking that they are tied to certain weapon and armor use and playstyle which simply is not true. They are merely a starting point and you don't have to take a single skill within the class lines.

Bows also can become very powerful.

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Jesus Lopez
 
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Post » Wed Feb 19, 2014 2:38 pm

You can ofc look at it from that pov I presume. But when every weapon is made more viable from their skilltree, than it currently is with a bow, it's difficult to see it any other way than that they've missed out on how to satisfy the archers with the class skill trees.
I don't think it's a pure accident that every weapon (except for bows) is made more viable through a class skill tree.

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Dominic Vaughan
 
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Post » Wed Feb 19, 2014 2:36 am

About 8 years of playing games and MMOs I felt pretty good about ESO, namely the PvP.

Nice video, thanks.

But also, I could try and lure 200 players to jump off cliffs after me and then make a nice collage of only the ones that did it, then that would also look like a legitimate strategy. Editing is very helpful in these videos.

It was a nice video though, too.

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James Rhead
 
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Post » Wed Feb 19, 2014 9:02 am

No class skill tree enhances certain weapons. Literally none of them. You could say a couple passives enhance the fire destruction staff on DK, but those same passives enhance scorched earth from the Bow tree, and any weapon that has a fire enchantment on it. Everyone seem to think that the Nightblade skill lines encourage dual wield, yet none of them remotely help dual wield. In fact they can get quite a few ranged skills that would help with a bow build. You could end up with 2 ranged executes as a nightblade bow user.

The thought that weapons are tied to certain classes is simply a facade put up by our own perceptions as that is what we are used to. There will be some synergies of course, but nothing saying a class is made for certain weapons.

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maya papps
 
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Post » Wed Feb 19, 2014 1:39 am

I guess you should be used to by now how people never include their fails in these types of videos :P

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Angela Woods
 
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Post » Wed Feb 19, 2014 1:31 am

I stopped reading at Laptop

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mimi_lys
 
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Post » Wed Feb 19, 2014 2:09 pm

On the contrary, I just finished watching one that played a templar and dragon knight, who had a nice display of his failures along with his success. :yuck:

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Britta Gronkowski
 
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Post » Tue Feb 18, 2014 11:52 pm

This.

There may be a very vocal minority on here about not wanting an AH.. but it's one of those beware of what you wish for type of thing. I don't think they are thinking it through very well. One that is true - they will lose customers for not having... they aren't gonna lose customer for having one.

Without an AH, this will became a small population niche game. Probably another Rift, maybe not even as much as Rift. Maybe that is what they want.

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CHANONE
 
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Post » Wed Feb 19, 2014 2:42 am

Yeah, I know what you're saying, I agree that's a possability.
However, when I first started out with my Nord (melee) I had no problems what so ever finding a suiting skill, in fact there were too many of them I wanted. Then I made my Orc (2h melee) and it was the same thing all over again. Then I prolly hit my head 'cause I made a Khajiit Templar (dunno what went wrong there) and it was the same thing again; too many skills to chose from.
I finally got around to make my Bosmer the last beta, with a bow, and I couldn't find a single suiting class skill that made me think "this is gonna improve the way I perform in combat", like I did with the three other characters.

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Lucie H
 
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Post » Wed Feb 19, 2014 10:34 am

Yet bow templar has been one of the favored builds in the betas and Destruction Staff Dragon Knights, Two handed Sorcs. All counter to what the class would typically be in other games, yet all very strong.

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Timara White
 
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