Question about potions

Post » Fri Feb 21, 2014 6:31 am

Hello, I'm fairly new to ESO and could not participate in any beat yet, but I've looked into some of the Forums and other info sites.

What I could not find out yet (and I hope you all can help me with that) are some questions about potions and passive potion potency abilities (like NB and Argonian have), especially for potions that give bonuses like additional strenght*, Magic abillities* and so on (at least I heard that they would be in game and craftable by Alchemist):

1: how long does the buff of These potions work?(I'm Aware that there will be different lenghts depending on the potion, what i'm interested in is if the buffs will be up for an Extended lenght of time like 10min, 30min and so on or if the buffs only last for roughly one fight (or even less?))

2: If buffs from potions last for Extended period of time will the buff vanish when I die?

3: Is it possible to stack multiple effects of similiar/different potions (example using a potion with a possitive effect for sneaking*, one for additional dmg* and one for higher crit Chance*)

  • 3.2: If stacking of potion effects is possible will there be drawbacks(for example like some specific debuff(If you know witcher then you know what I'm talking about)), or capped effects on all these buffs?

4. Does anyone know if the potion potency passives of nb and Agonian only work on live/Stamina /magica potion effects or also on potions with buffs to stats or potions with very specific effect (like invisibility* or the ability to see in the dark*)?

  • 4.2: if the passive works on These potions does it increase the effect or the Duration of the effect (or both?)

Some of you might have already gotten the idea, but I'm a huge fan of the Alchemie System from witcher and the way potions are used there. I always had my potions for night sight and various potions for fighting with me and I really loved using them depending on my Situation and what enemys i had to face, so I hope I can create a similiar character for eso.

Thanks already for your answers and your help and an apology if my english is hard to understand (if something is unclear or sounds weird and confussing plese tell me english is not my native language and while my abilities for this language are medicore at best I will try to clarify everything I can).

*The listed potions are examples I used to make my questions more understandable and not potions I assume to be in the game (even if I wished some of them were (is there even a use for night sight potions in this game?)).

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Danny Blight
 
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Post » Fri Feb 21, 2014 12:33 pm

Potions normally last less then 10 seconds while some last for only 3-5 seconds.

Can stack effects and it will depend on the plant types you use. It is possible to have potions with 3 or rarely even 4 or 5 effects if combined properly.

Potions can only be used every 30 seconds.

Some potions are very overpowered currently and will likely go through changes before the game goes live. (Spell crit potion giving 60% spell crit is a prime example).

Potions may have negative effects included with the positive effects depending on plants used.

At first a player can only combine 2 plants for a potion but at a higher Alchemy level they can combine 3 plants due to a passive (skill point required).

There are two types of potion passives I have seen. One increases the effects of potions will make the numerical effects more potent. The other increases the duration of Potion which will mean it last a little longer (health/magicka/stamina potions restore an initial amount instantly and then restore more over time).

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Eileen Müller
 
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Post » Fri Feb 21, 2014 12:47 am

Good Questions and I have a similar style of play. I know that there is some sort of radial wheel you can map your potions too, but as far as stacking, I just don't know yet.

The crafting video that was posted yesterday only talks about armor-smithing / weapon-smithing. Still holding out for more info on Enchanting and Alchemy.

The skill trees have been posted as well, but the actual mechanics and useage is still lacking as far as I can tell.

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Siobhan Wallis-McRobert
 
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Post » Fri Feb 21, 2014 6:42 am

Thanks for your fast answer,

to be honest potions seem to be much worse than I thought (would rather have Long but not so strong effects instead of effects which are almost immediately over) but i will have to see how that works in a fight though(hope there will be a beta up the next Weekend or the Weekend after this).

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Esther Fernandez
 
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Post » Fri Feb 21, 2014 3:08 pm

There is a separate crafting skill, Provisioning, that creates consumables with long-lasting (but less potent) bonuses. However, from my experience in the beta, you could only have the effect of one provision consumable at a time - using another will remove the effect from the first consumable.

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Charlotte Buckley
 
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Post » Fri Feb 21, 2014 12:48 pm

Even makes Argonian racial more pointless.

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Naomi Lastname
 
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Post » Thu Feb 20, 2014 11:49 pm

Alchemy and Provisioning are likely to be the two most needed professions. Potions will be used a ton in PvP as well as a need for food buffs.

Even for PvE potions can make or break some fights.

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kirsty williams
 
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Post » Fri Feb 21, 2014 4:20 am

A racial should not be connected to a profession (because this is a limitation and disadvantage), so to the topic that time (gahtering, crafting) and/or gold is needed to get a benefit. And it's temporary, other racials are permanent.

That's just important to mention.

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saharen beauty
 
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Post » Thu Feb 20, 2014 11:30 pm

This is going to become another one of those racial threads?

OT: Alchemy has always been overpowered, IMO, all through TES. Nonetheless, I think they are all but demanded towards making an extensive and versatile alchemy system.

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Andrea Pratt
 
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Post » Fri Feb 21, 2014 4:33 am

But the increased potion potency from Agonians and NB would not aplly here right?

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Hope Greenhaw
 
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Post » Fri Feb 21, 2014 12:17 am

Took the words right out of my mouth! I think those professions is a must!

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Charlie Sarson
 
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Post » Fri Feb 21, 2014 10:06 am

I don't have much to add on this topic but did copy down the list of known enchants from the beta forums, which includes:

Reduce the cooldown of Potions below this item’s level by (x) seconds

Potion Boost - Increase Potion effect by (x)

I have no idea about the potential magnitude of these effects.

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neil slattery
 
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Post » Thu Feb 20, 2014 11:55 pm

The enchant "Reduce the cooldown of Potions below this item's level by (x) seconds" is a Jewelry Enchant. Jewelry Enchants are the best enchants in game atm and the reduced cooldown of potions will be a waste imo.

Can probably stack those enchants and get potion use down be quit a bit. Double enchants are possible so can get it down so you can probably always be under a potions effect though this will be very very very very very very very very very very very very expensive. lol.

I may be a viable build for burst builds though I think not practical.

Be very nice if they changed how enchants worked and allowed more types on Armor pieces. (only health, magicka, and stamina can be placed on Armor). Double health gained by enchants and allow other enchants on chest and most of the soft cap issues will go away imo.

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Mr. Allen
 
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Post » Fri Feb 21, 2014 4:23 am

I haven't tried them of course but none of the other jewellery enchants seem obviously better than the potion ones.

The cooldown one does seem very... focused to towards a HEAVY potion drinker. But I could see it giving an advantage in PvP, especially if the player was eg. an argonian nightblade with +35% potion effectiveness with lots of muli-effect potions.

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Eddie Howe
 
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Post » Fri Feb 21, 2014 9:41 am

I assume that the increased potion potency would not apply to the provisioning consumables.

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James Rhead
 
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