The idea is to have a way to bring up each menu separately without the clutter of menus you do not need. For example, pressing a key to bring up the inventory menu, without the map, magic, or stat menus. Different keys can be used to bring up each menu individually. I know you can toggle the menus on and off by clicking on the HUD, but I am looking for an alternative.
My plan was to have MWSE determine which key was pressed and bring up the corresponding menu using MenuTest. However, I am having problems getting MenuTest to work properly. I try to bring up the stat menu using the command 'MenuTest 3'. It works using the console in-game, but when I try within a script, nothing happens.
Does anyone have experience using MenuTest? Let me know what you think.
Thanks.