[ Idea ] Quick Access Menus

Post » Sun May 02, 2010 6:14 pm

Hello, I was looking for some help with a mod idea I was considering.

The idea is to have a way to bring up each menu separately without the clutter of menus you do not need. For example, pressing a key to bring up the inventory menu, without the map, magic, or stat menus. Different keys can be used to bring up each menu individually. I know you can toggle the menus on and off by clicking on the HUD, but I am looking for an alternative.

My plan was to have MWSE determine which key was pressed and bring up the corresponding menu using MenuTest. However, I am having problems getting MenuTest to work properly. I try to bring up the stat menu using the command 'MenuTest 3'. It works using the console in-game, but when I try within a script, nothing happens.

Does anyone have experience using MenuTest? Let me know what you think.

Thanks.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Mon May 03, 2010 12:57 am

MenuTest accepting parameters does not seem to work in script. I've never been able to use MenuTest to do anything other than close menus.
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Mon May 03, 2010 4:39 am

I was afraid of something like that. Thanks for your reply.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Sun May 02, 2010 10:32 pm

If you're willing to fuddle with MGE, you might be able to set up "invisible" console commands with its macro editor. As for scripting it, http://sourceforge.net/apps/mediawiki/morrgraphext/index.php?title=Input_(key)_functions for faking pressing keys in the console, but I have no idea how to manipulate the console itself.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am


Return to III - Morrowind