From what I've read and heard, all class skills are based off Magicka regardless of type of skills. That seems to be a hindrance to the typical bash and smash melee builds, why? Let me explain.
If I wanted to create a Nightblade assassin archetype build and wanted to invest in Assassination, I would have to increase my Magicka to increase the damage in the relative skill line. However, since I would be duel wielding, the duel wield skill line would rather benefit from having my Stamina being increased. Therefore, this conundrum actually leads me into having to increase BOTH my Magicka and Stamina, which resulting in a hybrid type of build. Same goes for any other class trying a melee build with class skills and weapon skills. Same with a bow and wanting to use melee class skills, because again, bow is Stamina based. This would definitely impact the output damage of each type of weapon skills I would use, which leads to inefficiency as I would've to put twice amount of points into Magicka or Stamina just to be on par with someone that go fully either one. I understand if I was TRYING to make a hybrid, this would have to be the way I invest in. However, this is not what I'm trying to do at all.
Is this intentional or am I missing something that makes melee build viable, while using class skills?