Is Skyrim a lackluster RPG? #2

Post » Sun Feb 23, 2014 6:53 am

Skyrim wasn't developed to be like D&D alignments. Though it would be really awesome if you choose to be evil, everything we now considered to be monsters would be an NPC to you, and you did quests for them, and the current NPC's would be who you'd be battling against, though the 'monster' diversity would be quite plain, since all would be humanoids.

User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Sun Feb 23, 2014 10:24 pm

In another thread

But I think TES 6 should bring back Personality Disposition and do the Morrowind questionare when you're being released:



On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding it will not survive long.



Depending on your answer you could fall on a Disposition scale, not A Personality for your character, but a Disposition scale that could be:





Indifferent



Known



Talked About



Greatly Known



Add some other things and then like the last Disposition scale would be



Legendary all of Tamriel Knows of your Deeds [but this would only be reachable by ACTUAL Impact Quest and not just the main quest]





And you can go from a different you can start



Indifferent



Disliked



Hated



Distrusted



These Dispositions could also be reflected in also how the race treat one another. For example



If you were playing an Altmer considering the Thalmor, you may actually start off to other races no matter what you got on the test



To be Disiked or Hate



These Dispositions are not set in stone either. Bettering Speechcraft you can move people up and down the scale.

All would be solved if we had Dispositions back.

Maybe like you could only get quest from Necromancers when

-People Hate you enough

-And have X amount of skills in Necromancy

User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Sun Feb 23, 2014 12:58 pm

[/quote]

If you think oblivion and Morrowind have no differences, then good luck to you. concepts of being a TES game of freedom of role-play are the same.

Your abilities are given to you by the game Skyrim. If you choose your own backstory rather than Skyrim's backstory, the game allows you to do so, but you are then not playing Skyrim per se. Skyrim has a backstory line carefully balanced for Skyrim play as bought. Gone are the options to unbalance and skew the game before you even start to play the game, for Skyrim now has more abilities within the game to build even more complex role-play characters than any TES before. I don't think anybody would deny that, and as it stands Skyrim is a RPG of lustre, more than any TES before.

User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Sun Feb 23, 2014 10:18 pm

The RPG mechanics and quests have taken a step back, but still i must say that as a whole i like Murder Hobo Adventures 5: Vikings and Dragons more than Murder Hobo Adventures 4: All Hell is Breaking Loose! despite starting with MHA4.
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Sun Feb 23, 2014 3:14 pm

I dont think there is an accurate way to answer that because different people have different opinions of what is a proper rpg. For me, its an excellent rpg because its an open world sandbox game. To me, Dragon Age is a linear heavily scripted story. But that doesnt make my definition any more correct than someone that insists that DA is a proper rpg.
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Sun Feb 23, 2014 2:45 pm

How can one compare Skyrim to Fable? Fable is in a whole different league of not RPG. Fable 1 even lacked any real RPG elements. It just passed for me because of the humor, that I loved I may add. CHICKEN CHASER DO YOU CHASE CHICKENS?

Fable is what a lack luster RPG is. Skyrim is an interesting cross between RPG and action adventure. I think Skyrim did a good job at combining the genres. Skyrim is very fun. It may have odd writing at times, but it is a blast to play through and RP is actually easier to do than it is in Oblivion (I have not played Morrowind so i cant compare). Oblivion just felt like it was forcing you to be a goodie two shoes! Skyrim let you be good or bad with out it forcing you to go one way or the other by theme or writing nudges.

User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Sun Feb 23, 2014 10:10 am

And could have been easily implemented with the already existing quest / dialogue mechanics.

User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Sun Feb 23, 2014 6:55 pm

Skyrim is none of these, in my opinion.

Skyrim is not an "Open World." There are places throughout that one can NOT go without some kind of "qualification" being met, like a quest. Open World means "open world", not "kind of sort of open world."

Skyrim is NOT a "sandbox." You can not change the world scope. Ever chop down a tree? Do those piles of wood get smaller as you chop firewood? Can uyou build a house anywhere? Can you decorate a house in any fashion you desire? Other than Helgen, which cities change as you play the game. I mean CHANGE, not just until after you sack Solitude or Windhelm, then all is back to normal. Can you dig holes in Skyrim? When Dragons attack cities, which buildings get burned to the ground?

Skyrim is NOT an "RPG." Can my character clap when a Bard plays their songs? Does my character eat and drink with animations, or just a click an icon in the inventory screen? When my character quaffs a potion, what happens? That is character actions alone. Do the NPCs really care what my characters does in the game? When I run from Riverwood to Whiterun after escaping Helgen wearing my Stormcloak gear, does that Imperial "prisoner march" care that I am wearing obvious Stormcloak gear? Do ALL those assassins that whats-her-face send after you drop the armor they are WEARING? After she dies, do they stop?

Now let's look at dialogue. Can you insult NPCs? They sure can insult you. Can you flatter them? They sure can flatter you: "It's a nice day with YOU around." Other than guards wanting to arrest you, can you bribe NPCs to like you better? Speaking of "liking you better," do you have a reputation in Skyrim? Not like in previous ES games. Sure, there is teeny tiny part where someone may gift you something because you are considered a "friend", but where does that show up? How does a player influence this?

Skyrim is an Action Adventure game. Nothing more.

I disagree. Skills are everything in an RPG. That is what you build character upon. In Skyrim, skills really do not matter much, especially for factions. The only skills that make a difference are, of course since Skyrim is an action combat game, the ones that allow you to kill more quickly or mitigate more damage.

Then there are the 2 schools of thought with role playing in video games:

1) "the player" has the skills in the game.

2) "the character" has the skills in the game.

If you like that *your* skills are used for picking locks or swinging your axe, you are in the first group.

If you like your *character's* skills are used for picking the locks or swinging your axe, then you are in the second school of thought.

I am in the second school, the character, not the player, has the skills used in the game. This means Random Number Generation (RNG) is used and checked against the character's skill plus whatever bonuses may apply. This, to me, is the ultimate in roleplaying. I am playing the role of my character in the game, NOT playing ME in the game as a pixelated version of myself.

Why do I NOT take any lockpicking perks? Because *my* skill is sufficient to open any lock in the game. Why do I ignore the Speechcraft skill? Because it is so underused in the game it makes very little difference and I can use those perks for my killing skills, which is what 90% of Skyrim is all about.

I fully understand the other school of thought and appreciate why players like that. I just enjoy my time better being someone else in computer games :smile:

I don't want to seem like I am picking on you, Jusey :smile: There are just so many players that have a big misconception about role playing in computer games that it needs to be addressed. Very basically stated, roleplaying is what happens in the game between the character and the NPCs that populate it. It has nothing to do with the "in my head" remarks. That is "pretend,"

When a player pretends, even Doom or Tetris can be a role playing game, by that definition.

"I am box loader packing the back of a truck," when I play Tetris.

"I am a Vampire," when playing Doom.

Do you see what I am getting at?

User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Sun Feb 23, 2014 2:01 pm

:rofl:

User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Sun Feb 23, 2014 6:40 am

How so? I'd say it's more so easier to be anyone in Oblivion, even with the main questline, as you're not some forced prophecy Dragonborn. Oblivion probably offered more freedom in what your character could be in TES since Daggerfall. You could only "pretend" you're not Dragonborn by not progressing through the game (like pretending you weren't a 19 year old vault dweller). No big surprise more pretending is required to play the game.

User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Sun Feb 23, 2014 10:43 pm

I think most people confuse 'open world' with 'RPG'.

User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Previous

Return to V - Skyrim