Detecting when player is locked?

Post » Mon Feb 24, 2014 11:21 am

When a certain mod (Estrus) is utilized, there is a sequence of events which take place. It goes like this:

You cast the spell provided by the mod.

Six seconds go by.

You freeze, and the mod's animation takes over.

Six seconds go by.

The game enters a free-camera mode.

For fully six seconds after the spell is cast, the player is still free to move about. However, during those six seconds, the spell's effect is in fact already on the player. What I am trying to detect is the moment the player freezes and the animation takes over. Since the spell effect was already on the player, it cannot be used as the means for detection.

I've already tried out IsLocked and IsDisabled. Neither of those come up positive, so the mod is doing something else to freeze the player. That's where I'm stuck.

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SWagg KId
 
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Post » Mon Feb 24, 2014 1:26 pm

Off topic, but... I used to play a game called Tibia, and the server I played on was named Astera . Any chance is that where you got your name from?

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Tammie Flint
 
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