Overview:
A streamlined approach to needs. This mod follows the in-game timescale so by default you should only feel the need to eat and drink 2-3 times a day and sleep once per day provided that you are consuming full meals and getting at least 7 hours of sleep. There are no numbers to be concerned with. Just use a little common sense, follow a schedule and you should hopefully find that the features here are intuitive and have been well integrated into the world. For your convenience, all information here and more in-depth information regarding how the mod works can be found in the MCM. Credits to schlangster for the http://www.gamesas.com/topic/1459452-reqwip-primary-needs-mod-looking-for-help/.
P.S. If starting a new save, your hunger and thirst levels will be randomized to add a bit of spice to your start.
Notifications
- Widget: Three icons that represent your hunger, thirst and fatigue levels can be configured to http://static-1.nexusmods.com/15/mods/110/images/51473-3-1393208784.jpg and can be displayed anywhere on your screen. Requires SkyUI and SKSE.
- Sound: Grumbling stomach noises, coughing and yawning will play more frequently as you become more hungry/thirsty/tired. If you are hearing male noises instead of female on new saves, just make a save and restart Skyrim.
- Text: First-person messages will appear in the upper left corner detailing your current state. You won't suffer penalties until you are "mildly hungry/thirsty/tired". Disabled by default if SkyUI is installed.
Your Needs
The heavier the food, the more filling it is likely to be. Water and alcohol will quench thirst. Water can be carried in waterskins, which can be crafted at leather racks, purchased from innkeepers or general goods merchants and can sometimes be found on NPCs. They can be refilled through the following methods when empty:
- Purchased from an innkeeper.
- Purchased from any random traveler with a filled waterskin in their inventory (requires http://www.nexusmods.com/skyrim/mods/27563/?).
- Requested from an NPC that you've become friendly with (done quests for) in an interior.
- Crafted at a cooking pot located away from town (1 firewood or 2 coals).
- Collected from any upright bucket or kettle out in the open when it's raining.
- Collected from any open wells or a water barrel. Water barrels can be crafted at a forge or bought from general goods merchants. They will never disappear unless disassembled so feel free to construct them in/outside your home or for your favorite NPCs.
- Automation: You have the option to hotkey eating and drinking, which will choose the most effective items in your inventory to consume with just one button press and/or simply let the mod automate your eating and drinking while you just keep your inventory stocked.
- Buffs and Debuffs: You will receive a slight buff for keeping each one of yours needs maintained and three increasing levels of debuffs if you don't. You cannot die from neglecting your needs and there are no penalties for overeating/overdrinking/oversleeping.
- Combat Increases Needs: Combat will slightly increase your needs (primarily fatigue) over time.
- Cannibalism: You have the option to enable cannibalism if you or your followers are wood elves or have the Ring of Namira equipped.
NPC Needs
- Meals with Followers: When you sit down and eat enough, followers will also begin eating/drinking with you provided that there is someplace to sit nearby. Followers will stop eating after 30 seconds or if you move far enough away. No actual food or drink items are consumed.
- Follower Needs: Disabled by default. Followers will automatically consume food and drink at regular intervals provided that there is food and drink in their inventories. Followers will gain effects from the food or drink item just like you. Maintaining/neglecting their needs will produce similar buffs and debuffs as yours.
- Horse Needs: Disabled by default. If you own a horse and are standing in front of it, you will be able to feed it to give it a slight stamina regeneration buff. There are no penalties for not feeding your horse as it is likely grazing when you are away!
Food in Skyrim
Food found in barrels and sacks have been greatly reduced. Salt stock has been increased across the board. All foods and drinks have their prices increased. Their weights have also been increased and set to certain values to give you an idea of how satiating an item will be. Price and weight changes require SKSE.
Werewolves and Vampires
Vampires will not need food or water and will fatigue much less slowly. However, they will also recover that much more slowly when sleeping. Werewolves receive temporary immunity to hunger, thirst and fatigue while in beast form but will feel more fatigued after reverting back.
More info and download at the link: http://www.nexusmods.com/skyrim/mods/51473/?