I am creating a mod that applies a multiplication to the damage an actor does with daggers. The bonus damage different for each actor (stored in an external file).
I have created a perk, that I want to attach to each relevant actor, with an entry point that works with conditions "HasKeyword: WeapTypeDagger," where I set the value based on the actor. All I need to know is what actor the perk is applied to. Can I use a property on a perk script to get this? I thought of using an active magic effect to apply the perk and pass GetCurrentTarget() to it, but the compiler doesn't recognize the custom property in my perk script.