Elder Quest Purist Will Be Happy!

Post » Tue Feb 25, 2014 1:21 pm

If you are like me and loved Morrowind then one of the patchnotes in the recent update will make you happy--"Added an option to turn off quest-giver indicators, which is located under the Interface portion of the Settings menu. This will turn off the indicators both in-world and on the compass." I can't wait to talk to NPCs, explore the land, and come across quests naturally.

User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Tue Feb 25, 2014 4:51 pm

I will probably do this on my Khajiit. I turn them off in Skyrim, so yes I like it. :)

User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Tue Feb 25, 2014 11:20 am

I'll turn them off sometimes.

So can't really vote
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Tue Feb 25, 2014 8:19 pm

What is elder quest?
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Tue Feb 25, 2014 3:16 pm

I will absolutely use it!

Now, to just get them to allow me to remove the compass completely and I'll be even happier.

User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Tue Feb 25, 2014 10:38 am

I loved I-hud for skyrim, and I loved having to search raher than follow a quest marker, so when I solo I wont use a quest marker.

User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Tue Feb 25, 2014 6:50 pm

I won't remove them myself, but I am glad they added it in natively for the people that wanted it without having to use an addon to remove them.

User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Tue Feb 25, 2014 9:49 am

I think it's a combination on 'Elder Scrolls' and 'Quest' = Elder Quest... I dunno. :P

OT: This is really good news, this is one of the things I sent a feedback ticket about, it's good to know that it's been added as an option. :)

User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Tue Feb 25, 2014 7:18 am

Now that is funny. I guess that is what happens when you so excited and start posting. :blush:

User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Tue Feb 25, 2014 2:06 pm

I will probably leave them on but am happy for the option.
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Tue Feb 25, 2014 7:32 am

Eh, the quest marker is pretty much a must for me. Nothing frustrates me more than being unable to find where to go for a quest. Skyrim's quest log was notorious for being completely ambiguous. They would often tell you where to go in the the dialog when you picked up the quest, but the quest journal would only say "I must find Random NPC and ask for Random Item." It wouldn't tell you where to go. So if you went and did some other quests, and then came back to that one, you'd have forgotten where they told you to go in the first place.

User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Tue Feb 25, 2014 7:52 pm

The option is to hide the quest giver marker, you still have the in-quest markers showing where to go inside the quest. Although there is an option to remove quest markers all-together already, it's not something I would do.

User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Tue Feb 25, 2014 12:57 pm

Agreed! For me it is a must too. But it is great that people that like to play without quest markers get to have fun their way too

User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Tue Feb 25, 2014 10:25 am

problem with it though is that the quests are rarely fleshed out with meaningful information as it was before they started putting markers all over the place. In morrowind all the info would be in the quests giver's dialog, or you'd have to find it from relevant npcs - or risk wandering the wilds for hours without end. I tried getting rid of markers in oblivion and ended up always having to turn it back on from lack of information. I.E: Some cave I was told to go to didn't even come with a direction because the game would assume you would follow your marker.

If the quests are adequately written and designed, I would love to turn the markers off. And speak to most npcs to try finding if any have a quest ect... I find it much more fun to play, same as since its an mmo, sometimes I might turn it on (when questing in a party, otherwise I'll most likely lag behind and you know...). However don't put the effort into the feature if the quests are designed to work WITH the markers.

anyway...

User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Tue Feb 25, 2014 7:53 pm

Great change!

Now, I do hope that an option to hide quest markers might follow. Because then the quest journal/dialogue writers will have to start taking into account players that don't use quest markers, and thus write better descriptions of objectives rather than expecting everyone to just play the "follow the marker" game.

User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Tue Feb 25, 2014 8:38 pm

Sounds good in theory, but it wont work in game; I've tried this before in Skyrim. The game is designed to have quest markers and the developers depend on those quest markers in order to show you the way. In Morrowind you got specific directions on where the place was and how to get there. In Skyrim it was "follow the marker on your map;" ESO will be no exception. And assuming they don't mark the location on your map, and without a quest marker, you will be running blind until you find your location or until you ask another place.

I would really want this to work, but the directions just aren't there :(

User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Tue Feb 25, 2014 10:26 am

The Stros M'kai treasure hunt quest proves that they CAN provide proper instructions without spoiling everything with markers. Even if that quest is a bit cryptic (as intended).

User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Tue Feb 25, 2014 12:49 pm

That is great! Hopefully NPCs will give a little direction though. Like - Go talk to 'x person in y town' and not just "find x person". Although I'm sure there may be a few like that.

User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Tue Feb 25, 2014 8:33 pm

I enjoyed MMO questing before they put in markers, my buddy and I had a rule that we would search for an hour before consulting with a "higher authority". That said, some games were notorious for bad directions, in LotRO the quest give would say something like "seek the Ranger in the hills to the North" and fail to give any clue that the target was much further to the East than it was to the North. Now that we have quest markers the lazy developers don't even try to give you any clues to work with and force you to rely on markers.

User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am


Return to Othor Games