Skill Point Caps, Combat VS Crafting?

Post » Tue Feb 25, 2014 10:29 pm

Good evening to you all!

Just wanted to ask a question here, as I saw a forum post recently (but cant find it atm) covering how one person felt it was impossible to create a decent combat character who was also able to be a decent crafter as well... Something to do with how many maximum skill points you can possess.

Now mind you, I have yet to get into the Beta, so I haven't played and experienced it to know for myself.. but want to find out more.

As far as character stats and progression goes...Is ESO going the old school way where you, per character, have only a set amount of " skill points" to divide up between all skills, like some of the older MMOS...

Or

Is it going to be a skill point system similar to what say.. we see in the current Elder Scrolls games.. the more you use a skill.. it levels up... then based on how many skills you level up, it then levels your character...(using Skyrim as an example for this)

If its the older way.. where you have to plan ahead..."ok.. the maximum number of skill points I can get is 100... So I better spend them this way..." for me isn't as fun, especially when it comes to newer people experimenting with where they should spend their points...how they should plan out their character.... If it is does this way... does anyone know if there are character respecs available, if they find they spent points wrongly, and cannot specialize etc?

One system that I would like to see implemented.. Is having the Combat Skill System SEPERATE from the Crafting Skills.. as seen in other MMOs... Final Fantasy XIV Realm Reborn being a nice example of this...

Then again, I do see the value in creating multiple characters... as this sort of "forces" you to divide your time and fully experience all this game has to offer, including multiple characters and races.

any information or input on this (preferably constructive heh) is more then welcome!

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Lily Evans
 
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Post » Tue Feb 25, 2014 3:08 pm

from my understanding its basically somewhere in between.

that you do have a finite amount, but that finite amount is rather large, and takes a while to get to. so its ultimately more of a matter of what you want to spend it on at this point in your gameplay. if you are highly focused in what you spend them on, and get as many as you can, you'll have a huge abundance of them. ... if you want to do everything all at once, well... then not so much.

at least thats how I understand it.

the same skillpoints can give you access to a new skill, wether that skill is in crafting or in combat.

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Ashley Campos
 
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Post » Tue Feb 25, 2014 11:40 am

The amount of skill points available is enough to get all the combat skills you want for maybe two or three builds (to switch between) and max out all the crafting skills. Possibly more, but definitely not less.

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luis ortiz
 
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