[REQz] Proper Indoril Gauntlet GND mesh

Post » Mon May 03, 2010 8:12 am

This is really bugging me (especially since I need the proper ground mesh for a retex): the http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/indoril_g_hands.jpg does not look like http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/indoril_g_gnd.jpg thereof. Would someone be willing to make a right-handed ground mesh that looks like the equipped gauntlet? (I think I can manage to leftify it).
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Michelle Chau
 
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Post » Mon May 03, 2010 1:25 pm

I can't say I've ever noticed that, and now that I have I guess I'd like a fix too :P
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Harry Leon
 
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Post » Mon May 03, 2010 6:23 am

Yeah, because I really want proper ground meshes for a boneweaver/bonedancer replacer I made. I didn't want to spill the beans on this, but maybe it will be an incentive: http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/ashlander_gauntlets.jpg. Left and Right gauntlets are different.

EDIT: yes, there's mirroring/smearing at the seam. No, there's nothing I can do about it (I tried).
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Jessica Phoenix
 
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Post » Mon May 03, 2010 3:43 pm

how about converting the almalexia high ordinator gauntlet gnd mesh. it's the same as far as i can tell, not sure about if applying indoril textures will be a straight shot though,.
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Joanne Crump
 
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Post » Mon May 03, 2010 11:44 am

how about converting the almalexia high ordinator gauntlet gnd mesh. it's the same as far as i can tell, not sure about if applying indoril textures will be a straight shot though,.

I tried that, actually. However, the armor bit isn't quite exactly the same as the indoril/ordinator armor bit. It could do in a pinch, I guess. =/ I'll tweak the texture some more to see if it'll be passable.
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Lil Miss
 
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Post » Mon May 03, 2010 6:26 am

Is there some reason you cant use the equipped model?
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Jack Moves
 
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Post » Mon May 03, 2010 8:07 pm

Is there some reason you cant use the equipped model?

I always get a Nifskope error about the mesh not finding its parent node. I think it is because the mesh is rigged?

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/indoril_gnd_attempt.jpg
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Nomee
 
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Post » Mon May 03, 2010 2:46 pm

I always get a Nifskope error about the mesh not finding its parent node. I think it is because the mesh is rigged?

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/indoril_gnd_attempt.jpg


Hmm, I can have a look at the equipped model in a bit if you wanna use that?
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Rhi Edwards
 
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Post » Mon May 03, 2010 10:38 am

Hmm, I can have a look at the equipped model in a bit if you wanna use that?

That'd be terrific. :twirl:
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Nathan Barker
 
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Post » Mon May 03, 2010 7:44 pm

That'd be terrific. :twirl:


http://www.4shared.com/file/rHveJqCe/Imdoril_Gaunt_GND.html

Try that. I got rid of the skinning, repositioned, and rotated it so it would sit relatively flat hopefully. Let me know if there is any problems, I haven't tried it in game.
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Vicky Keeler
 
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Post » Mon May 03, 2010 12:24 pm

http://www.4shared.com/file/rHveJqCe/Imdoril_Gaunt_GND.html

Try that. I got rid of the skinning, repositioned, and rotated it so it would sit relatively flat hopefully. Let me know if there is any problems, I haven't tried it in game.

:clap: It's great! I'll test it tomorrow and post the results!
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Naazhe Perezz
 
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