Take a look. Very interesting patch notes.

Post » Tue Feb 25, 2014 1:43 pm

So lets say you have a door way that is large enough for 3 players to stand side by side. Then you have a second line behind them. With player CD the front line cannot get pushed back due to second line and the healers standing farther back keeps the first line healed. It now doesnt matter if there is 20 enemy trying to break through or 200. None will be able to knock back, push through, or target the others inside the building (due to line of sight rules).

If you now apply player CD in PvE then you can have entire guilds blocking boss areas, dungeon entrances and in PvE, towns and cities you have random players in doorways or other entrance areas and you cannot fight them to try and clear the entrances. Player CD is one of the biggest grief play tactics. Player CD is for hardcoe PvP and thats not what the majority of players want.

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latrina
 
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Post » Tue Feb 25, 2014 12:38 pm

Geez, there is no pleasing people...

I might be one of the most vocal critics on these boards and even I can admit when things are going in the right direction
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Wayne Cole
 
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Post » Tue Feb 25, 2014 10:32 pm

In case you guys have missed it, there is a newer thread with a video highlighting some of the changes here http://www.gamesas.com/topic/1490732-new-info/

He mentions in the beginning of the video that he has approval to review and discuss the changes made.

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Kara Payne
 
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Post » Tue Feb 25, 2014 12:57 pm


Ahhhh. But this is where you you only implement CD with enemies and NPCs. So if CD was only with enemies in pvp, you'd still be able to knock back any players in the first line as they will fly through their friendly players in the rear lines since there wouldn't be CD between friendly players.

This would also fix the PVE scenario since there will be no CD between members of the same faction.
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sara OMAR
 
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