What if the player themself is a CHIMer? And implications

Post » Tue Feb 25, 2014 7:30 pm

Woo, first post on here. Not sure if this issue has been tackled yet.

Alrighty so, i've been on a lore binge the last few days, looking up stuff i didn't even know about or only skimmed over in the past, both stuff found ingame and outside sources like TIL, MK's blog and these forums. Total mind[censored]s from the sheer insane awesomeness of the lore aside (i knew there was weird stuff in the lore, but holy [censored]), it also got me thinking about stuff. And i just came to a bit of an epiphany about CHIM, which is apt considering.

What if you, the actual player, are in-universe a being that achieved CHIM, and are now controlling various people* (sometimes with simple suggestion, other times directly controlling them without them even realizing they're not acting of their own accord, whatever works), either for the fun of it or more likely a deeper reason, which i'll get to in a minute. Basically, lore-friendly fourth wall breaking for why you're playing the character. It explains mods, changing the difficulty, the game pausing while you change gear, saving and loading, etc. etc. as the in-universe "you" simply changing things to your liking. CTD's and glitches from mod conflicts are the Jills saying "BRO, THAT [censored] AINT GONNA FLY, TONE IT DOWN", and so resolving the conflicts is the timeline being mended.

*Or considering the powers your characters can wield, actual Shezarrines. Which brings its own implications about the other Shezarrines.

Continuing from that "deeper reason" topic, perhaps in-universe "you" is specifically controlling these people for a reason, trying to bring about a certain outcome. If you think about it, though it may seem a bit roundabout at first, you're actually aiding the Thalmor.

Let me explain. In Daggerfall, you bring about the Warp in The West which, among other things obviously, results in the destruction of Numidium, Brass Tower. Morrowind, you control the Nerevarine and destroy the Heart of Lorkhan, disabling Red Tower. Oblivion, though the barrier does eventually get resealed in the end, White-Gold's Stone has far less power in its current state than it did as the proper Amulet of Kings, considering only 200 years later the Daedric Princes can physically manifest on Nirn. I haven't completed Skyrim yet so i don't know if or how the Throat of The World Tower gets disabled, but i do have an explanation for Arena, which is that it was a test run. The Thalmor get Jagar Tharn to take over, and then you as the CHIMer influence some dude or dudette under the guise of Ria Silmane (she might've been real and did actually die, but that doesn't mean the visions Talin sees are actually her. They're just you sending visions to him) to see if you can take Jagar out as a test of your abilities. After that, you then go into "subtle bastard"mode, making it seem like the people you're controlling are doing good things and saving the day, but at the same time taking out the Towers to weaken Mundus. The reason you don't just go all-out and destroy the towers yourself from the get-go is to avoid drawing attention to your real goal, and possibly to avoid causing temporal damage the Jills would then fix, which could undo the Tower's destruction depending on the damage and put you right back at square one.

You're a freaking Thalmor CHIMer.

User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Wed Feb 26, 2014 3:22 am

That would explain why my game freaked out when I CHIMMED 300 frenzied Draugr Death Overlords at Rogvir's execution.

http://i.imgur.com/uNIH8qX.jpg

Jills were quick to patch that "mistake."

User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Tue Feb 25, 2014 9:20 pm

Hey, Serithi! Fancy meetin' you here! I've actually read an http://fallingawkwardly.wordpress.com/2010/08/29/the-metaphysics-of-morrowind-part-1/on just this subject. One of my first introductions into the deeper lore.
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Tue Feb 25, 2014 7:56 pm

100 Falmer Archers during a civil war siege battle fun times.

As for Skyrims tower(s) If you end up killing Slduin and either getting the Empire and Stormcloaks to sign a truce or help one side win based on the Dragon Born prophecy it would seem you actually fix the tower again which would explain why the Thalmor Dossier on Ulfric has them wanting the war to drag on and neither side win.

http://www.uesp.net/wiki/Skyrim:Thalmor_Dossier:_Ulfric_Stormcloak

http://www.uesp.net/wiki/Skyrim:The_Book_of_the_Dragonborn

That and if my pet theory that the College was a Falmer tower is correct you kind of thwart the Thalmors attempt #2 at shutting that one down along with the intervention of Psijics.

User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm


Return to The Elder Scrolls Series Discussion