Woo, first post on here. Not sure if this issue has been tackled yet.
Alrighty so, i've been on a lore binge the last few days, looking up stuff i didn't even know about or only skimmed over in the past, both stuff found ingame and outside sources like TIL, MK's blog and these forums. Total mind[censored]s from the sheer insane awesomeness of the lore aside (i knew there was weird stuff in the lore, but holy [censored]), it also got me thinking about stuff. And i just came to a bit of an epiphany about CHIM, which is apt considering.
What if you, the actual player, are in-universe a being that achieved CHIM, and are now controlling various people* (sometimes with simple suggestion, other times directly controlling them without them even realizing they're not acting of their own accord, whatever works), either for the fun of it or more likely a deeper reason, which i'll get to in a minute. Basically, lore-friendly fourth wall breaking for why you're playing the character. It explains mods, changing the difficulty, the game pausing while you change gear, saving and loading, etc. etc. as the in-universe "you" simply changing things to your liking. CTD's and glitches from mod conflicts are the Jills saying "BRO, THAT [censored] AINT GONNA FLY, TONE IT DOWN", and so resolving the conflicts is the timeline being mended.
*Or considering the powers your characters can wield, actual Shezarrines. Which brings its own implications about the other Shezarrines.
Continuing from that "deeper reason" topic, perhaps in-universe "you" is specifically controlling these people for a reason, trying to bring about a certain outcome. If you think about it, though it may seem a bit roundabout at first, you're actually aiding the Thalmor.
Let me explain. In Daggerfall, you bring about the Warp in The West which, among other things obviously, results in the destruction of Numidium, Brass Tower. Morrowind, you control the Nerevarine and destroy the Heart of Lorkhan, disabling Red Tower. Oblivion, though the barrier does eventually get resealed in the end, White-Gold's Stone has far less power in its current state than it did as the proper Amulet of Kings, considering only 200 years later the Daedric Princes can physically manifest on Nirn. I haven't completed Skyrim yet so i don't know if or how the Throat of The World Tower gets disabled, but i do have an explanation for Arena, which is that it was a test run. The Thalmor get Jagar Tharn to take over, and then you as the CHIMer influence some dude or dudette under the guise of Ria Silmane (she might've been real and did actually die, but that doesn't mean the visions Talin sees are actually her. They're just you sending visions to him) to see if you can take Jagar out as a test of your abilities. After that, you then go into "subtle bastard"mode, making it seem like the people you're controlling are doing good things and saving the day, but at the same time taking out the Towers to weaken Mundus. The reason you don't just go all-out and destroy the towers yourself from the get-go is to avoid drawing attention to your real goal, and possibly to avoid causing temporal damage the Jills would then fix, which could undo the Tower's destruction depending on the damage and put you right back at square one.
You're a freaking Thalmor CHIMer.