Quest markers broke this game

Post » Wed Feb 26, 2014 3:29 am

Playing beta I was surrounded by quest markers.

When Starting mission, I get a quest marker every new info. NPC says to go to this person, and quest makers points exact position. That's annoying. Arrows are pointing every smallest thing! Steal a bottle? I go to the house and see this big arrow pointing which bottle to steal. No searching, no thinking, just following quest marker. Every info is displayed: "kill 10 kwamas: 5/10" "go back to Nerd Nerdy" "Pick up a book next to him". I made 100 quest without reading dialogues and thinking. My mind was turned off and quest completing was really easy.

Quest system is lame, it required no thinking, no searching, just following this stupid arrow.

I want back Morrowind's quest system. People were giving precise tips what to do. There wasn't text on screen "Do this 5/20" and white arrows.

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Betsy Humpledink
 
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Post » Wed Feb 26, 2014 12:31 am

In the patch they've just released on the private beta servers, they've added an option to remove quest markers, etc. Just the way you want it.

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Lucky Boy
 
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Post » Wed Feb 26, 2014 10:49 am

I hope it's not an option to remove ALL markers- I like having quest givers be marked so I can know who among a crowd of city dwellers has a quest for me. But the option to turn off the quest item markers would be nice.

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Allison C
 
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Post » Tue Feb 25, 2014 9:40 pm

This.

And just to be clear, the directions in Morrowind were not "precise". They were sometimes closer to frustrating. And when an ESO quest marker asks you to find something in a larger area, guess what? Most of the time, it doesn't show you exactly where that hidden item is. It only shows where specific things are if the quest description already told you the exact location.

If you skipped dialogue, that's on you. Quest markers don't force you to not enjoy the story.

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Ryan Lutz
 
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Post » Tue Feb 25, 2014 8:12 pm

The book you seek is to the north...... Meanwhile it was in a small little hut inside a box.. God so frustrating, I had a note pad and pen to keep track of my adventures. Took me for ever to finally beat Morrowind.

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maddison
 
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Post » Wed Feb 26, 2014 3:43 am

Remember Azura's shrine in Morrowind? lol. I spent an hour or two looking for that stupid place. Good times.

I wish they had just a map that didn't show your position (optional of course) but would show the locations you wanted to go, if someone had marked it on your map for you. Skyrim without a compass and the gps map system is a lot more immersive.

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Sudah mati ini Keparat
 
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Post » Wed Feb 26, 2014 7:06 am

Yeah dude, quest markers, welcome to The Elder Scrolls series. The days of Morrowind directions are gone because it's far easier for both players and developers to have quest markers.

Find a modern AAA MMO or RPG without them, I dare you.

But like the others have said above, there will be an option to turn them off if that tickles your fancy.

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Carys
 
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Post » Wed Feb 26, 2014 7:15 am

Agreed. Way too much hand-holding. I'll be turning off all the helpers when it becomes an option. Those that want to power level can go play connect the dots all they want.

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rae.x
 
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Post » Wed Feb 26, 2014 10:49 am

I don't think a single TES-game had quest markers above the NPC's giving the quest, or above the quest item that you need to pick up. It's not easier for developers (in fact it's the complete opposite), but it sure is easier for players and it is in fact dumbing down the game too much imo. I am aware that some people that might not be as good in english might have difficulties understanding what to do, but to me it's too much hand holding.
From my pov (being a competative gamer) it doesn't matter if I can turn on/off quest markers if everyone else get's an advantage by just leaving them on, then I'll be indirectly forced to leaving them on aswell to keep up the competition and not be left behind in the dirt.
I agree with the OP, I found myself just following the directions of the arrows.. however I don't think we have to go as far back as to Morrowind where it was frustrating as hell having direction's like "north" which could be 1m or 10km and it wasn't exactly north either, hell no, it was either slighty to the west or east aswell. Having it like in Fallout 3/New Vegas or Skyrim would suffice.

It doesn't matter if other games has it or not. Just because they've done it doesn't in anyway justify it, it only means they have the same [censored] system. It's not an objective matter, some people like it and some people don't.

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Dan Scott
 
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Post » Wed Feb 26, 2014 4:58 am

Well, Skyrim had the option of displaying the markers in the world, but most people didn't turn it on.

That said, why would you care if it lets others finish quests faster? Is there a prize for doing things first?

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Doniesha World
 
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Post » Wed Feb 26, 2014 3:06 am

In another thread in this forum it was just explained from some guys that the quest indicator (exclamation mark) above the NPS can be disabled, NOT the quest marker to find the quest (on compass line and/or map).

So if this is the case, and I guess it is, there is only one thing left to say: Get used to MMO quest markers, sorry. I don't want to miss them. If there would be an option do disable, fine, but they have to remain in the game for questing.

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Kyra
 
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Post » Wed Feb 26, 2014 3:06 am

<3 options <3

i love ESO <3

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Chris Cross Cabaret Man
 
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Post » Wed Feb 26, 2014 9:51 am

Damn, I gotta check that out. I've never seen it. Is it the PC version? I never updated my Skyrim, so was it included in the final release?
Because the faster I get to lvl 50, the faster I can get on with Adventure Zones, the faster I can get the best gear possible, the bigger the chance of ending up in one of the top PvE progression guilds/top PvP guilds.

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Lakyn Ellery
 
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Post » Wed Feb 26, 2014 7:02 am

I just really hate seeing a quest "look for some potions" then I look around and see a massive ARROW above a barrel. ugh. Skyrim did that as well, but this is worse because I couldn't turn off the arrows. Why has it become so difficult to ask the player something simple like, "make your way to balmorra by silt strider" and have them go off and find a silt strider?

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Emily Jeffs
 
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Post » Tue Feb 25, 2014 11:14 pm

Well, for one thing: that was the easiest direction in the game.

Most Morrowind directions were along the lines of "The camp is just by a hill to the north of that fort that's somewhere vaguely south of Ebonheart. You can't miss it."

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Tasha Clifford
 
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