Can Bethesda possibly explain....

Post » Wed Feb 26, 2014 5:12 pm

Why is it that for two entire years, from when Skyrim was first released, Bethesda watched the PC gaming community (whom they claim to "support") experience crippling CTD's, knowing full well that the solution to most issues lie here: http://www.nexusmods.com/skyrim/mods/50305/?

It's absolutly infuriating...thinking back on how much pain and suffering I had to endure in trying to enhance my game experience through mods...and only now does this magical fix come to light....and not from where it SHOULD have come two years ago.

For all the work that went into creating an extremely flexible game engine....working with Steam to establish the Workshop...and to NOT have this in the game...just...unbelievable...and very, very disappointing.

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Shae Munro
 
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Post » Wed Feb 26, 2014 10:13 am

Because memory leaks aren't always that easy to fix? They're not. It's not that simple.
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Connor Wing
 
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Post » Wed Feb 26, 2014 3:37 pm

The game engine isn't flexible. It's outdated, even with all the patchwork they've done so far. The problem is that they open up the game for modders even though it's a fragile mess, and then refuse to support the players who use the mods those modders create. Papyrus seems like it was created just so Bethesda could do exactly what they hand in mind, and nothing else - why, when there are so many scripting languages that already exist (with THOUSANDS OF PAGES OF DOCUMENTATION) and could do so much more, did they even bother creating something so lackluster and static that the community actually needs to inject functionality into the game itself to do things they should already have been able to do?

They need to go with a new engine for the next TES game and make sure it's reliable and resilient. The script bloating, CTDs, etc.. is stuff that shouldn't be acceptable for games in this day and age. Look at all the flak EA and Dice got over BF4, yet Skyrim was far worse at launch and Bethesda was able to pretty much wash their hands with it while the community rushed and scrambled to make the game "work."
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Eibe Novy
 
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Post » Wed Feb 26, 2014 8:39 pm

For two years?? Frankly, I don't think they even tried. They knew they had two critical memory blocks that were being allocated. They knew the game would be prone to crashing if the first was exhausted. You can't tell me that the actual developers were less wise to this than the community at large. We shouldn't be making excuses for them.

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Lil Miss
 
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Post » Thu Feb 27, 2014 12:43 am


Look. You're forgetting something: it took two years for someone to figure out what could help it. You expect them to know these things right off the bat? For all we know, it could have been a part of the Gamebryo engine and not their custom code. You're not them. Don't go throwing blame unless you know the full story or can make a good assumption. It'd be one thing if this had come out in the first month or two. It didn't.
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josh evans
 
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Post » Wed Feb 26, 2014 2:44 pm

I think this sums things up nicely.

Bethesda, in the future, perhaps do the right thing and actually SUPPORT the game properly if that's your stated intention.

Thanks.

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Amy Melissa
 
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Post » Wed Feb 26, 2014 11:41 am


No, it doesn't. They did support the game. They supported Skyrim much more than they did any other game. They actually made a reasonable attempt before the publisher pulled the team. The devs? They're still supporting it. They're still helping people out with mod support in the CK forum. Just because they're not working on the development doesn't mean they're not supporting the game.
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Janine Rose
 
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Post » Wed Feb 26, 2014 11:29 am

It's their game, their product, their responsibility. If they aren't making sure their engine is up to par, something is wrong. Especially when they're probably making millions in profit off Skyrim -- all they did was create a few patches and wash their hands of it.

Imagine if the next Call of Duty or Assassin's Creed or Halo had even 1/4 of the number of bugs, glitches, and severe issues Skyrim has had since launch. People would lose their minds.
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Killer McCracken
 
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Post » Thu Feb 27, 2014 12:35 am


Again, you're wrong. Gamebryo isn't their product. It was the product of Emergent, who went under shortly before launch and sold to a Korean company. If the code is there, good luck trying to fix it. It'd take a lot of time to just track down the proper lines and then you need to decipher it.
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Alkira rose Nankivell
 
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Post » Wed Feb 26, 2014 6:09 pm

But they're using it. If it has these types of issues, why are they using it? If they actually have to go in and patch it every game, why are they using it? Why don't they just move on to another game engine that actually works and is supported?

Look at all the crap PS3 owners had to deal with. That is Bethesda's problem, it's their fault. They made the decision to use the engine they're using and develop the game in-house. They're the ones who should have to answer for it.
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Emmanuel Morales
 
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Post » Thu Feb 27, 2014 1:28 am

Troll thread. Can we get a lock?

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Inol Wakhid
 
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Post » Wed Feb 26, 2014 8:25 pm

Asking a legitimate question that deserves a legitimate answer makes him a troll?
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Enie van Bied
 
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Post » Wed Feb 26, 2014 1:53 pm

A little late in the game for this kind of rant, don'tcha think?

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Ron
 
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Post » Wed Feb 26, 2014 7:55 pm

Unfortunately, your complaint (While certainly valid to a degree - it's always better if the game doesn't have issues) is based on a pile of assumption taller than Mt. Everest and based on my limited knowledge thus far of professional game development, it's more likely than not that most of those assumptions are incorrect.

Game development is incredibly complex. I'd almost be willing to bet that there are a bunch of programmers at Bethesda right now agreeing with you and going, "Oh man I wish we could fix this."

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Sarah Knight
 
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Post » Wed Feb 26, 2014 2:22 pm

Similar to how they're wishing they could fix even half the bugs the unofficial patches do? Game development must be really complex when the professionals with professional tools are able to do less than a few gamers with some free time and stripped down tools.

The only real excuse is $$$. They already have Gamebryo and it works well enough for them to still make tons of $$$. Why would they go out and spend a ton of $$$ on another engine just to make the game better when people will buy it regardless of the condition it's in at launch? Why would they waste time fixing bugs and glitches and exploits when people are still buying new copies of the game? Or even fixing it for them?

Bethesda is a greedy developer. They'd rather rely on inferior tools to cut costs than go all out and ship a game that's actually reliable and complete. There's nothing else to it. Nothing, and there doesn't really have to be -- businesses are about making money, and Bethesda is certainly doing just that.
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JD FROM HELL
 
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Post » Wed Feb 26, 2014 3:28 pm

Your forgetting alot of things in your assessments. One being that if Skyrim shipped with the memory block settings that comes with shesons patch it would increase the lowest system requirements of the game (4 gb ram + and 64 bit os recommended for that patch) and limit the amount of people who could run it , just so that people in the high-mid range spectrum could mod more.

It is true though that the game has had alot of issues at launch and not only on pc, I guess they just ran out of time to polish it. Might have been better if they delayed it a bit.

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Flutterby
 
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Post » Wed Feb 26, 2014 11:45 pm

Oblivion was the most mod-able game in history. The only problem I have with Skyrim is the "time sensitivity" of the scripts.

If the TES products are not worth the $ to you then don't buy them.

Me, I have purchased several copies of oblivion (hopefully the CDs actually last more than 20 years), all the DLC and the same for Skyrim (well, except for the "house and kids" DLC, that is just not my thing.) I would still buy Skyrim again even if I could have it to do over, bottom line is that it is ultimately worth every penny even with the issues.

If that were not true they would go out of business.

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Phillip Brunyee
 
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Post » Wed Feb 26, 2014 3:23 pm

Again, you assume that the only real excuse is money. I'm not going to dive into it (as frankly it'd be a waste of time for everyone as I can only largely make assumptions as well) but I guarantee that there are probably 1000 related points that nobody in this thread could ever possibly even think of saying because only the people working directly on the tools know exactly what the problem is.

I'm not trying to excuse Bethesda or defend them or anything. Should it be fixed? Absolutely. Is it crappy (and a negative on them) that it isn't? Absolutely. I just hate to see people so violently attack developers for not doing things that those people really know nothing about. Especially with what I've seen now. Also, please note that a lot (Though certainly not all) of those 'brilliant community fixes' cause untold amounts of other issues. Things that, if implemented officially by Bethesda, would be unacceptable and cause people to complain just as much for being broken. (Thus it isn't something they want to implement as it isn't a real solution, it just shifts the problem.)

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Travis
 
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Post » Wed Feb 26, 2014 11:59 pm

Although you linked to a mod, this isn't really a discussion of a mod.

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priscillaaa
 
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