"We looked at the horse and wondered just how much of a beating it could take, eventually deciding to put it to the test"
Player collision, it comes to mind when thinking of only a very few select games, only a couple are MMO's. Ranked by relevance and popularity.
1. Neverwinter (20v20 pvp matches with physics and soft collision)
2. Mount and blade, war-band (100v100 matches with hard collision)
3. Warhammer online >DEADGAEM<
4. Age of cona---- *pukes*
5. Planetside 2 (Collision limited to vehicles only)
I have only seen collision used a few times in games involving sword and shield as far is a massively multiplier online is concerned. My personal opinion is that its a fantastic idea, collision in Neverwinter is done is such a way that greifing is either impossible or would take about 50 players to block the most narrow of doorways, but also removes the *Army behind the tree* element where it becomes impossible to gauge the enemy army since there could be models inside one another.
They added collision to PvE, i think its time to reconsider its non-existence in pvp as well. I cannot personally quote any sort of benchmark or tech hinderance this has on battles that consist of more than 100v100 battles like those seen in M&B warband, but its been a few years since then, and we STILL cant support this concept in something like 150v150? Surely there wont be any battles larger than that. Even in Planetside 2 the largest battle i ever saw consisted of (an estimated) 250 players, and im talking chaos on a level unheard of and i dont care how good your pc is, 250 people moving around casting stuff is gg for at least half your frames.
So why cant we just try it guys. Can we just have a beta tests that has PVP collision in it just to see how it works out? If it surely has no chance of working whatsoever, at least the players can see why it cant work and people like me can have a reason not to complain.