need help with CK AI Pakage

Post » Fri Feb 28, 2014 3:24 am

hello!!!!!!!!!!!!!!!!!!!

i need help for my mod

im trying to add ai pakage to some dragon in my house mod... i want them to (Orbit and Perch(fly and land)) but they just orbit and they dont use any perch i placed

i want to my dragon turn around the house and land sometime on the perch i placed ..

can someone give me a hand for my probleme plz

i just try it the dragon is now on the perch when i load the cell but he stay on it he dont orbit

ill try to explain what i did

i duplicate odhaviing then rename it,putt it to unagressive (or i tryed with my dragon follower a made still dosnt work)

remove all AI Pakage on him

and i make New AI Pakage i take DefaultDragonOrbitandPerchTemplate (because i want him to FLY around the house and sometime sit on Perch)

from there i go to the AIPakage to setup Pakage Flag blabla etc...

in the Pakage Tab i go in Orbit Marker/location i link ref my Xmarker i placed (the place i want him to fly around the ref) and click ok

now my Pakage is setup????

then i click the dragon (Odahviing i duplicate) go in Tab Linked Ref make new reference to DragonPerchWordWall or any other Perch i placed

so its basicly what i did so maybe im wrong somewhere and by the way sry for my poor english

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Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Thu Feb 27, 2014 10:13 pm

You didn't need to create a second thread: http://www.gamesas.com/topic/1491030-looking-for-help-dragon-ai-pakage-plz/

:)

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My blood
 
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Joined: Fri Jun 16, 2006 8:09 am

Post » Fri Feb 28, 2014 11:58 am

look like yes i need no one can awnser me correctly for ppl who know how CK work its a small question its not hard to tell me how i can fix this.....

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Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am


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