Playing at about level 6, on Bheizh, doing the main quest, I suddenly get the rogue following me around. He wants to help me find a place I already found.
It was at this moment that I realized that this game isn't an Elder Scrolls style game. It's a beautiful RPG on rails, very similar to SWTOR. It may make a fine MMO, but it's a terrible Elder Scrolls game.
I'm playing a Redguard Sorcerer.
- Why can't I cast a fire spell?
- Why can't I cast a cold spell?
- Where are my stealth spells?
- Where is my unlock spell?
The customization of YOUR character to fit YOUR playstyle that made Morrowind the top RPG Game of all time has been replaced by a class system.
When at level 6 there isn't a single skill tree available to me that appears to be worth placing any points into aside from heavy armor because none of them match the character concept.. it's a painful and sad fall from the give everyone everything and let them choose what works for them.
Maybe Sorcerer is the wrong class to play if I want to play the heavy plate warmage/utility caster who fireballs everything at point blank range and has a spell for every situation.
This game is currently at about 40% of where Guild Wars 2 was at launch. It has the rails quest system, but it lacks the spontaneous environment changes, the group quests, the vistas that encouraged exploring, random zones to loot, and the spontaneous adventure that makes Elder Scrolls games superb.
The Elder Scrolls brand will help sales, but the product offered doesn't match the brand's key traits. As a result, I expect this product to damage the overall Elder Scrolls brand.
This worries me a great deal as Morrowind is my favorite RPG of all time and Skyrim was a lot of fun. Regardless of how ESO does, the single player open character development RPG those games did brilliantly is something that I hope Bethesda will revisit.